Full notes
Full The Mimic update
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Repeated intro
Hello all! We hope you're all having a great start to 2018! Update 1.2.0 brings a gameplay tweak a few people have been asking for as well as other changes and tweaks, find the full list below.
What changed
- Gameplay
- UI and audio
- Fixes
Major Changes and Additions:
Improved the Jump to have more weight.
Added 25 achievements.
Completely revamped the time trial mode. Added 24 new time trails, 21 based on single player levels and 3 brand new unique levels.
Added Steam leaderboard support for the time trial mode.
MinorChanges and Additions:
Improved the introduction cutscene on Emergence Level One.
Added credits to the main menu.
Changed some cutscene text.
Added version number to the main menu.
Added confirm dialogues for 'exit' and 'back to main menu' buttons.
Added a walk animation for the Mimic when it moves at slower speeds.
Added a new run animation for the Mimic.
Added new emotes for the Engineer and Mimic.
Added new idle emotes that play if you are idle for a certain amount of time.
Added a new attack animation for the Mimic.
Added a new jump animation for the Player.
Added a controls menu to the level editor which displays the hotkeys.
Fixes:
Fixed an issue that caused some lifts to show as red when 2 characters were on them even if one of the characters could activate it.
Fixed a potential infinite loop on the level editor that involved the characters spawning inside a deathblock. Now you can't test the level if you are in or above a deathblock.
Added background fog in some levels where it was missing.
The Devs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
