Full notes
Full The Mimic update
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What changed
- Gameplay
- Workshop
- Store
- Performance
- UI and audio
- Fixes
Hi All! We have another update for you today. r1.1.1 includes many fixes and improvements. See the full list below of all changes:
- Made several Graphical and Lighting Improvements on-Emergence Level One. -For Your Safety Level Two. -For Your Safety Level Three. -For Your Safety Level Five. -Innovation Level One. -Innovation Level Three. -Improved the background on all levels. Added fog and base assets.
Updated the level editor to display more information when exporting and uploading to the workshop so the user has much more feedback.
Changed the emote keys.
Added loading screens when using the chapter select menu.
Fixed an issue with the tutorial UI causing it to flicker between controller and keyboard tutorials when using a controller.
Added a lock pad icon to better tell the user when the camera has been locked in place. Controls menu has also been updated to show the inputs for locking the camera.
Fixed issues with music triggers not resetting when leaving a level without completing it.
Further improved Overload level 1. Now the Mimic can't teleport off the train until it has started moving preventing death as you embark the train. Improved the lift camera at the end of the level.
Fixed a potential scenario where the user could lock themselves in preventing the level being completed on Daedalus level 6.
Lowered the volume of the ambient reactor noise.
Improved the 'metallic-ness' of some assets
Added a soft and hard shadow setting to the options menus.
Added the ability to change the game from windowed to fullscreen from then options menus.
Fixed an issue on Ascension Level Two that was causing the pause menu keyboard and controller submit actions to not work.
The Devs.
Source
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