What changed
1 fix1 addition1 change0 removals
addedCORE FEATURES Administrative Dashboard: Users can now create a Flamehawk Studios Account and create their own Battle Trivia Questions and Battle Trivia Packs Gameplay: Replaced placeholder Minibosses with unique versions Gameplay: The first levels for Jasper, Mohave, and Kalapana are now available for exploring (no battles yet!)
changedFEATURES Administrative Dashboard: Added ability to rename and Battle Trivia Pack Administrative Dashboard: Dozens of User Experience and Functionality changes Gameplay: Added a Respawn button in case Demo users get stuck while exploring Gameplay: Added text alert to notify the player that the Miniboss has spawned Gameplay: Refined the Critter Unlock flow Gameplay: The Player Character can no more easily navigate steep hills Gameplay: Tweaked player footsteps Gameplay: Wheelchair conversion now plays the correct sounds when it transforms over water Turn Based Combat: Combat balancing tweaks Tutorial: New pages and text added User Experience: Battle Trivia text enlarged User Interface: Draft Credits Screen accessible from the Main Menu User Interface: F10 will now bring up the Tutorial User Interface: Lined up Kerhonkson Level 1's Holo-Border on the Minimap more accurately User Interface: Various Battle Trivia UI adjustments to make the visuals more accessible World: Tweaked lighting on all levels World: Tweaked passive audio and music on all levels World: Tweaked weather on all levels
fixedBUG FIXES Gameplay: Fixed clipping issues for multiple gear items Gameplay: Skeleton Gloves are now white bones on black fabric Post Battle: Fixed a bug where some Loot Crates were not applying the appropriate speed multiplier Post Battle: Loot Crate particles now end once the crate is open Turn Based Combat: Critter defeat animations now fire off at the correct times Turn Based Combat: Enemy ability cameras now displaying the correct angles User Interface: Defeat text no longer tells the player they answered 0 questions User Interface: Fixed a bug that kept a call to action on the screen for too long User Interface: Fixed a bug where the mouse cursor would disappear User Interface: Skeleton Gloves icon is now white bones on black fabric
The Mechanical World of Dr. Gearbox changes
addedCORE FEATURES Administrative Dashboard: Users can now create a Flamehawk Studios Account and create their own Battle Trivia Questions and Battle Trivia Packs Gameplay: Replaced placeholder Minibosses with unique versions Gameplay: The first levels for Jasper, Mohave, and Kalapana are now available for exploring (no battles yet!)
changedFEATURES Administrative Dashboard: Added ability to rename and Battle Trivia Pack Administrative Dashboard: Dozens of User Experience and Functionality changes Gameplay: Added a Respawn button in case Demo users get stuck while exploring Gameplay: Added text alert to notify the player that the Miniboss has spawned Gameplay: Refined the Critter Unlock flow Gameplay: The Player Character can no more easily navigate steep hills Gameplay: Tweaked player footsteps Gameplay: Wheelchair conversion now plays the correct sounds when it transforms over water Turn Based Combat: Combat balancing tweaks Tutorial: New pages and text added User Experience: Battle Trivia text enlarged User Interface: Draft Credits Screen accessible from the Main Menu User Interface: F10 will now bring up the Tutorial User Interface: Lined up Kerhonkson Level 1's Holo-Border on the Minimap more accurately User Interface: Various Battle Trivia UI adjustments to make the visuals more accessible World: Tweaked lighting on all levels World: Tweaked passive audio and music on all levels World: Tweaked weather on all levels
fixedBUG FIXES Gameplay: Fixed clipping issues for multiple gear items Gameplay: Skeleton Gloves are now white bones on black fabric Post Battle: Fixed a bug where some Loot Crates were not applying the appropriate speed multiplier Post Battle: Loot Crate particles now end once the crate is open Turn Based Combat: Critter defeat animations now fire off at the correct times Turn Based Combat: Enemy ability cameras now displaying the correct angles User Interface: Defeat text no longer tells the player they answered 0 questions User Interface: Fixed a bug that kept a call to action on the screen for too long User Interface: Fixed a bug where the mouse cursor would disappear User Interface: Skeleton Gloves icon is now white bones on black fabric
OUR DEMO BUILD IS NOW LIVE!
The function of this demo is to gain user feedback on the game itself as well as the administrative dashboard that allows you to enter your own trivia content. Let us know what you think!
Here are the release notes:
CORE FEATURES Administrative Dashboard: Users can now create a Flamehawk Studios Account and create their own Battle Trivia Questions and Battle Trivia Packs Gameplay: Replaced placeholder Minibosses with unique versions Gameplay: The first levels for Jasper, Mohave, and Kalapana are now available for exploring (no battles yet!)
FEATURES Administrative Dashboard: Added ability to rename and Battle Trivia Pack Administrative Dashboard: Dozens of User Experience and Functionality changes Gameplay: Added a Respawn button in case Demo users get stuck while exploring Gameplay: Added text alert to notify the player that the Miniboss has spawned Gameplay: Refined the Critter Unlock flow Gameplay: The Player Character can no more easily navigate steep hills Gameplay: Tweaked player footsteps Gameplay: Wheelchair conversion now plays the correct sounds when it transforms over water Turn Based Combat: Combat balancing tweaks Tutorial: New pages and text added User Experience: Battle Trivia text enlarged User Interface: Draft Credits Screen accessible from the Main Menu User Interface: F10 will now bring up the Tutorial User Interface: Lined up Kerhonkson Level 1's Holo-Border on the Minimap more accurately User Interface: Various Battle Trivia UI adjustments to make the visuals more accessible World: Tweaked lighting on all levels World: Tweaked passive audio and music on all levels World: Tweaked weather on all levels
BUG FIXES Gameplay: Fixed clipping issues for multiple gear items Gameplay: Skeleton Gloves are now white bones on black fabric Post Battle: Fixed a bug where some Loot Crates were not applying the appropriate speed multiplier Post Battle: Loot Crate particles now end once the crate is open Turn Based Combat: Critter defeat animations now fire off at the correct times Turn Based Combat: Enemy ability cameras now displaying the correct angles User Interface: Defeat text no longer tells the player they answered 0 questions User Interface: Fixed a bug that kept a call to action on the screen for too long User Interface: Fixed a bug where the mouse cursor would disappear User Interface: Skeleton Gloves icon is now white bones on black fabric