Full notes
Full The Mansion of The Macabre update
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What changed
- UI and audio
- Performance
- Gameplay
- Fixes
- Balance
The Mansion of The Macabre changes
1.0.2 Patch
Graphics
4K resolution option is now supported as an option in the settings menu.
The game will run by default at the native resolution of the monitor instead of 720p.
Switched to Borderless Fullscreen mode which takes advantage of Windows 11 fullscreen window optimization option
Improved lighting and reflections in the underground
Fixed doors not being lit properly according to the surroundings making it difficult to see them. Also restored sheen to the wood surfaces.
Restored reflective surfaces in the painting hallway
Fixed incorrect lighting on Horse Statue in Garden.
Fixed incorrect lighting on paintings.
Fixed the missing texture on the Wolf-Spider.
Fixed the Old Indian Cover texture not showing when covering the painting.
Fixed billboard outside mansion front door not being displayed
Fixed incorrect texture being displayed on grass when about to leave the mansion.
Fixed Spacefarer logo not fading in on start.
Restored Mothman graphic on Game Over, which did not appear properly before behind 'Fin'.
Graphics settings no longer reset when reloading the game.
Bug Fixes / General
Changed 'Deep One' behaviour so that they are no longer invincible and will now take damage.
Fixed the issue where props and bookcases in the library would disappear when loading a saved game.
Extended the range of the bullets of the pistol
Changed flying enemy behaviour to de-spawn properly when killed instead of being left 'stuck' in the air.
Fixed fireball spawn behaviour timing out too quickly causing a broken boss fight.
Enabled automatic sync of transforms to avoid buggy collisions.
Restored Ammo pickup and plant pickup in 2F room on desk.
Key to 2nd Floor can now be seen on the desk as it was invisible before.
Fixed Document UI getting cut off on Ultra-wide setups.
Fixed Storage Box UI getting cut off on Ultra-wide setups.
Fixed last jump towards boss being too difficult to pass.
Adjusted illumination zone of the Oil Lamp.
Fixed lamp still being active when thrown.
Fixed the daggers not working properly and causing glitches on enemies.
Fixed bug with Vagabond freezing in place when hit.
Fixed bug with Rats able to grab you which was incorrect behaviour.
Fixed bug with Spiders able to grab you which was incorrect behaviour.
Fixed Demon Rats being able to grab you which was incorrect behaviour.
The cigar smoke will no longer respawn when re-loading a save or re-entering the mansion.
The message displaying that the Zombies are eating the soup will no longer display when re-loading or re-entering the mansion after placing the soup on the table.
Fixed bug where boss battle music would play each time you enter the room even if he is defeated.
Restored crow on the outside balcony with was missing before.
Fixed a CPU spike issue caused by raycasting radius rounding errors.
Soflocks
Stopped the key being removed from the inventory when attempting to open the dresser if the inventory is full, preventing progress.
Fully resolved the game switching to the Attic camera angle preventing progression upon reload. This was due to a frame timing issue which was happening randomly.
New
New Deep One models and fixed AI behaviours.
New Zombie animations with fixed AI behaviours, and will no longer clip through the floor when pushed away.
Thank you for supporting Spacefarer.
Source
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