Full notes
Full The Maker Way update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Fixes
The Maker Way changes
Makers,
A true maker keeps their sleeves rolled up and never stops tweaking, improving and fixing. This patch, really more of a version if you will, adds some interesting game mechanics
Major changes:
Engine Tuning/Tweaking - Added ability to tweak engines on machines using the multi-tool
Resource Recovery - Disassembled machines drop fuel and energy canisters so not lost now
Combat Loot - Enemies drop energy canisters when destroyed
Minor changes:
Added automatic break for machines so they don't roll when not active
Added names to base building parts in build menu
Added alert for machines with low fuel or energy
Added a location to find the Range Antenna part
Added new lore posters in various locations (below is one - can you find the other two?)
Added collider placement hint
Increased mouse sensitivity option
Increased fuel amount in fuel station
Adjusted fuel consumption and energy consumption of various parts
Update mount icon
Fixes:
Fixed non-responsive jump
Fixed interaction options order not being persistent
Fixed player tool selection sometimes not being responsive
Fixed exception on exit to Steam
Fixed Outpost gate colliders
Fixed terminal part trying to consume when not attached
Fixed tools cannot be invoked after machine prints another machine
Fixed saving of energy resources in gas station and DTHP base
Fight for Liberty, Fight for Progress!
Uzi
Source
Changelog.gg summarizes and formats this update. How we read updates.
