What changed
0 fixes0 additions1 change0 removals
changedUPDATE #10 v0.0.7 - Sale – You can now find a First time buy sale in the shop for double philosopher stones. The sale only works one time. (You can use this sale even if you have purchased previously it will just count towards your next purchase of philosopher stones). - Offline Gains - Fixed a bug causing offline gains not to happen if you were getting the Daily Login rewards at the same time. - Trophies - The difficulty of Rank 2 trophies have been decreased - The Arachnid Queen - Passive bonus from owning her raised to 30% HP/DMG (Up from 25% HP/DMG) - You get this increase if you already own her. - Shop Item: Monster Hunter - Added to the shop. Monster Hunter gives a permanent bonus of +5% to Monster Population gains starting from the point of purchase. (This is only for future gains not for anything stored. It does affect anything in your “current” run. - anything you would get if you time shifted after the purchase) It is 500 Philosopher Stones. - Shop Item: Lost In Time - Removed - Shop Item: Master Of Time - Cap Raised to 12 (up from 6 - Up from 1 hour of maximum buff to 2 hours). - Skulls - Tweaked the skulls system a bit to be more lenient. The addition of the Skulls were based on a lot of feedback that people didn’t really know ideally when to Time Shift each run. There are, in general, 3 different types of strategies for Time Shifting if you’re pushing (not farming). These are to time shift after pushing a short amount where it starts getting a bit more difficult (short optimization - 1 to 2 skulls), Challenge pushing where you want to push into a harder area and see how far you can get but still don’t want to be in a super slow area (challenge optimization - 2 to 3 skulls), and then the person who doesn’t like to Time Shift until they see very very little to 0% EXP gains (exp optimization - 4 to 5 skulls). The skulls are there to help you have a general sense and goal of what you enjoy and what you personally want to Time Shift at without having to deep dive into thinking about it. ~ I personally like to Time Shift at 3 Skulls, so now I know that I can generally start thinking about it around 3 skulls each Time Shift that I’m pushing. - Skulls - Updated tooltip on the skulls to be more clear about the system. - Displays - The EXP % Displays in Curse Eater and Arcanist now correctly reflect your Skulls EXP reductions. - Cursed Amulets - Cursed Amulets can now temporarily go over their cap. If you do go over their cap you will no longer gain cursed amulets until you spend down beneath their cap. - Cursed Amulets - If you’re over cap, whenever you collect amulets the display for collection (left side text) will tell you that you are over cap and that you need to spend below cap to continue collecting them. - Wisps - Wisps can now temporarily go over their cap. If you do go over their cap you will no longer gain wisps until you spend down beneath their cap. - Wisps - If you’re over cap, whenever you collect Wisps the display for collection (left side text) will tell you that you are over cap and that you need to spend below cap to continue collecting them. - Stats - Faction Bonus for HP/DMG can now be seen in the Stats page. This bonus is multiplicative. - Alchemy - The display for alchemy buffs timer will now correctly display if you go over a certain time. - Alchemy - Further tweaked alchemy drop rates from caches and increased their chance to upgrade into rarer ingredients.
The Magician's Research changes
changedUPDATE #10 v0.0.7 - Sale – You can now find a First time buy sale in the shop for double philosopher stones. The sale only works one time. (You can use this sale even if you have purchased previously it will just count towards your next purchase of philosopher stones). - Offline Gains - Fixed a bug causing offline gains not to happen if you were getting the Daily Login rewards at the same time. - Trophies - The difficulty of Rank 2 trophies have been decreased - The Arachnid Queen - Passive bonus from owning her raised to 30% HP/DMG (Up from 25% HP/DMG) - You get this increase if you already own her. - Shop Item: Monster Hunter - Added to the shop. Monster Hunter gives a permanent bonus of +5% to Monster Population gains starting from the point of purchase. (This is only for future gains not for anything stored. It does affect anything in your “current” run. - anything you would get if you time shifted after the purchase) It is 500 Philosopher Stones. - Shop Item: Lost In Time - Removed - Shop Item: Master Of Time - Cap Raised to 12 (up from 6 - Up from 1 hour of maximum buff to 2 hours). - Skulls - Tweaked the skulls system a bit to be more lenient. The addition of the Skulls were based on a lot of feedback that people didn’t really know ideally when to Time Shift each run. There are, in general, 3 different types of strategies for Time Shifting if you’re pushing (not farming). These are to time shift after pushing a short amount where it starts getting a bit more difficult (short optimization - 1 to 2 skulls), Challenge pushing where you want to push into a harder area and see how far you can get but still don’t want to be in a super slow area (challenge optimization - 2 to 3 skulls), and then the person who doesn’t like to Time Shift until they see very very little to 0% EXP gains (exp optimization - 4 to 5 skulls). The skulls are there to help you have a general sense and goal of what you enjoy and what you personally want to Time Shift at without having to deep dive into thinking about it. ~ I personally like to Time Shift at 3 Skulls, so now I know that I can generally start thinking about it around 3 skulls each Time Shift that I’m pushing. - Skulls - Updated tooltip on the skulls to be more clear about the system. - Displays - The EXP % Displays in Curse Eater and Arcanist now correctly reflect your Skulls EXP reductions. - Cursed Amulets - Cursed Amulets can now temporarily go over their cap. If you do go over their cap you will no longer gain cursed amulets until you spend down beneath their cap. - Cursed Amulets - If you’re over cap, whenever you collect amulets the display for collection (left side text) will tell you that you are over cap and that you need to spend below cap to continue collecting them. - Wisps - Wisps can now temporarily go over their cap. If you do go over their cap you will no longer gain wisps until you spend down beneath their cap. - Wisps - If you’re over cap, whenever you collect Wisps the display for collection (left side text) will tell you that you are over cap and that you need to spend below cap to continue collecting them. - Stats - Faction Bonus for HP/DMG can now be seen in the Stats page. This bonus is multiplicative. - Alchemy - The display for alchemy buffs timer will now correctly display if you go over a certain time. - Alchemy - Further tweaked alchemy drop rates from caches and increased their chance to upgrade into rarer ingredients.
UPDATE #10 v0.0.7 - Sale – You can now find a First time buy sale in the shop for double philosopher stones. The sale only works one time. (You can use this sale even if you have purchased previously it will just count towards your next purchase of philosopher stones). - Offline Gains - Fixed a bug causing offline gains not to happen if you were getting the Daily Login rewards at the same time. - Trophies - The difficulty of Rank 2 trophies have been decreased - The Arachnid Queen - Passive bonus from owning her raised to 30% HP/DMG (Up from 25% HP/DMG) - You get this increase if you already own her. - Shop Item: Monster Hunter - Added to the shop. Monster Hunter gives a permanent bonus of +5% to Monster Population gains starting from the point of purchase. (This is only for future gains not for anything stored. It does affect anything in your “current” run. - anything you would get if you time shifted after the purchase) It is 500 Philosopher Stones. - Shop Item: Lost In Time - Removed - Shop Item: Master Of Time - Cap Raised to 12 (up from 6 - Up from 1 hour of maximum buff to 2 hours). - Skulls - Tweaked the skulls system a bit to be more lenient. The addition of the Skulls were based on a lot of feedback that people didn’t really know ideally when to Time Shift each run. There are, in general, 3 different types of strategies for Time Shifting if you’re pushing (not farming). These are to time shift after pushing a short amount where it starts getting a bit more difficult (short optimization - 1 to 2 skulls), Challenge pushing where you want to push into a harder area and see how far you can get but still don’t want to be in a super slow area (challenge optimization - 2 to 3 skulls), and then the person who doesn’t like to Time Shift until they see very very little to 0% EXP gains (exp optimization - 4 to 5 skulls). The skulls are there to help you have a general sense and goal of what you enjoy and what you personally want to Time Shift at without having to deep dive into thinking about it. ~ I personally like to Time Shift at 3 Skulls, so now I know that I can generally start thinking about it around 3 skulls each Time Shift that I’m pushing. - Skulls - Updated tooltip on the skulls to be more clear about the system. - Displays - The EXP % Displays in Curse Eater and Arcanist now correctly reflect your Skulls EXP reductions. - Cursed Amulets - Cursed Amulets can now temporarily go over their cap. If you do go over their cap you will no longer gain cursed amulets until you spend down beneath their cap. - Cursed Amulets - If you’re over cap, whenever you collect amulets the display for collection (left side text) will tell you that you are over cap and that you need to spend below cap to continue collecting them. - Wisps - Wisps can now temporarily go over their cap. If you do go over their cap you will no longer gain wisps until you spend down beneath their cap. - Wisps - If you’re over cap, whenever you collect Wisps the display for collection (left side text) will tell you that you are over cap and that you need to spend below cap to continue collecting them. - Stats - Faction Bonus for HP/DMG can now be seen in the Stats page. This bonus is multiplicative. - Alchemy - The display for alchemy buffs timer will now correctly display if you go over a certain time. - Alchemy - Further tweaked alchemy drop rates from caches and increased their chance to upgrade into rarer ingredients.