Full notes
Full The Magician's Research update
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What changed
- Balance
- Events
The Magician's Research changes
UPDATE #9 v0.0.6 - Balancing - There were a lot of buffs to your progression implemented in various forms. - Faction Levels – Each faction level you gain now increases your health and damage permanently as well.
Skulls – To help you know when, on a super push run, you’re pushing past when you should realistically be Time Shifting, we’ve added Skulls to between the mage and enemy health bars. You’ll see between 0 to 5 skulls stacking. When you start seeing skulls it means the difficulty of the monster is increasing and your experience gains are reducing. While you might find that you’re alright with pushing into 1 or 2 skulls of difficulty, pushing into 3 or 4 might be beyond what you enjoy. Progressing into 5 means you should Time Shift as you’ve hit the limit of your progression in that time shift with your current bonuses. If you find that pushing into 3 skulls is beyond what you enjoy constantly then you might find that you want to Time Shift during 2 skulls normally and you’ll have more of an idea of when you want to Time Shift as a standard. (If nothing else, it’s at least a helping informational tool).
Daily/Weekly Login Rewards – We’ve transferred your Daily/Weekly Login rewards (Formerly Daily/Weekly Claims – Then Daily/Weekly Quests etc) to the Daily/Weekly Login Rewards, these will pop up on login now. These reward philosopher stones, the free VIP point (for daily login only), as well as various loots. You will no longer receive philosopher stones from finishing a round of quests, that system seemed to be stressing people out, so we went back to the daily claim system but in a way where it wouldn’t bug out like it was previously. If you’d like to read more about the change to the quest system you can find it below. You also still have a weekly login reward that pops up on weekly reset which is sat night 7pm est. This change also keeps the system fair between those that play longer and shorter amounts of time, where some weren’t getting to complete all of the quests because they weren’t able to play much, now all you have to do in order to secure your daily amount of stones is to long in each day. Additional stones can still be acquired through clicking Caches as normal or from bonus rewards from the quests. Note: The daily will not activate until tomorrow’s reset time at the earliest.
Quests – Philosopher Stones have been removed from the quest system completions. The way that it was working currently seemed to be stressing people out, now you simply have to log in every day to receive some free philosopher stones and your free VIP points as well as some various loots. Since we removed the philo stones from the quest completions, a lot of the quests rewards have been increased. The drop rate of scrolls has been increased so you can do them more often making them an extra source of farmable loot. Completing a full round of quests will reward some bonus Cursed Amulets that you can trade in for extra loot as well to help with progression. You can still get philosopher stones from the random quest rewards but they will not be raised like the other rewards will be.
Ingredients – Your chance to find ingredients in caches has been increased.
Source
Changelog.gg summarizes and formats this update. How we read updates.
