Hey everyone! The last couple of weeks we’ve spent mostly on designing and building the desert, another big location you’ll explore in The Looter.
Full notes
Full The Looter update
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Repeated intro
Hey everyone!
What changed
0 fixes2 additions4 changes0 removals
Maps
Gameplay
Balance
Store
addedWe want this setting to look unique and pose new challenges to the players . We now have the whole geometry of this location ready and started filling it with gameplay. Your main task at this stage of The Looter will be to repair a motorcycle in order to get to the Monastery.
addedLet’s have a closer look at the new enemies you’ll meet in the desert.
changedStarting with this dried-up, mummified corpses that (for now) we call “Dry Arms”. They’ll be pretty challenging and often require you to dodge to avoid their attacks. The only way to deal them damage will be to find and attack their vital points.
changedFinally, we have a fresh peek at the boss from our trailer that you’ll fight in the desert. An armored Raider truck will chase you on your way to the Monastery and deal damage with powerful attacks, including rockets.
changedRight now we’ve started working on a playable demo of the game. It will include a number of locations, enemies, and gameplay mechanics to try. We plan to share it with you early next year. Follow The Looter here on Steam, so you don’t miss it!
addedWe want this setting to look unique and pose new challenges to the players . We now have the whole geometry of this location ready and started filling it with gameplay. Your main task at this stage of The Looter will be to repair a motorcycle in order to get to the Monastery.
addedLet’s have a closer look at the new enemies you’ll meet in the desert.
changedStarting with this dried-up, mummified corpses that (for now) we call “Dry Arms”. They’ll be pretty challenging and often require you to dodge to avoid their attacks. The only way to deal them damage will be to find and attack their vital points.
changedFinally, we have a fresh peek at the boss from our trailer that you’ll fight in the desert. An armored Raider truck will chase you on your way to the Monastery and deal damage with powerful attacks, including rockets.
changedRight now we’ve started working on a playable demo of the game. It will include a number of locations, enemies, and gameplay mechanics to try. We plan to share it with you early next year. Follow The Looter here on Steam, so you don’t miss it!
The last couple of weeks we’ve spent mostly on designing and building the desert, another big location you’ll explore in The Looter.
We want this setting to look unique and pose new challenges to the players. We now have the whole geometry of this location ready and started filling it with gameplay. Your main task at this stage of The Looter will be to repair a motorcycle in order to get to the Monastery.
Let’s have a closer look at the new enemies you’ll meet in the desert.
Starting with this dried-up, mummified corpses that (for now) we call “Dry Arms”. They’ll be pretty challenging and often require you to dodge to avoid their attacks. The only way to deal them damage will be to find and attack their vital points.
We’re also designing Raiders, desert outlaws with various weapons and combat styles. Ranged one will throw knives at you, while the fighter will press you with melee attacks using a huge machete. Each encounter will require you to adapt your tactics to overcome them.
Finally, we have a fresh peek at the boss from our trailer that you’ll fight in the desert. An armored Raider truck will chase you on your way to the Monastery and deal damage with powerful attacks, including rockets.
Right now we’ve started working on a playable demo of the game. It will include a number of locations, enemies, and gameplay mechanics to try. We plan to share it with you early next year. Follow The Looter here on Steam, so you don’t miss it!
That’s all for this Dev Update. Let us know what you think about the game and we hope to see you on our official Discord.