Update log
Full The Long Dark update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello players,
Extracted changes
- Gameplay
- Performance
- Maps
- Fixes
- UI and audio
We have just updated THE LONG DARK to:
Survival: 2.55 181032
Episode Five: 2.54 181117
WINTERMUTE: 2.24 181038
This is a Hotfix for THE LONG DARK: WINTERMUTE, addressing bugs introduced with the Episode Five release.
Known Issues
Spoilers Ahead!
The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal.
The team is currently aware of the following issues in the game and hard at work addressing them:
Players who Alt-Tab away from the “Previously On” cinematic shown when beginning Episode Five, will find that the video restarts upon returning to the application.
Bug Fixes
This Update includes fixes for the following issues:
CRASHES
Fixed an issue that could result in a crash when a timer was invoked by a Mission objective.
[Blackrock Foothills] Fixed an issue that could result in a crash during the Cable Car hand-over-hand section.
[Perseverance Mills] Fixed an issue that could cause a crash if a manual save was created just prior to receiving the "To Those Who Are Missing" Mission.
[SAR Mission] Fixed an issue that could result in a crash when entering the Train with HUD settings turned "Off".
Fixed a rare issue that could cause a crash if players opened their Journal in specific circumstances.
Fixed a hang when loading an Episode One to Four save file from a death screen in Episode Five.
GAMEPLAY, UI, CONTROLS
Survival - Fixed an issue where bloody hands from Harvesting persisted between save games and could only be cleared by exiting the application entirely. The Survivor's hands will now be cleaned off after Harvesting is complete.
[Blackrock Foothills] Fixed an issue where Cable Car closed captions were running in conjunction with the cinematics during that section, when the cinematic dialogue should take priority.
[Conflagration] Fixed an issue that allowed players to interact with and enter burning Vehicles.
[Conflagration] Fixed an issue where loading a save file made after conducting a takedown on a convict during "Conflagration", would result in that convict returning to a standing position.
[Cargo Ship] Fixed an issue where the Medical Log would remain floating mid-air after interacting with it on the Cargo Ship.
[Cargo Ship] Improved performance during the Cargo Ship sections
[Cargo Ship] Fixed an issue where reloading any save while in the Cargo Ship would result in the Locker Key disappearing.
[Geothermal Mission] Fixed an issue that resulted in a soft-locked state if a player loaded the checkpoint created near the end of the Geothermal section.
[Geothermal Mission] Fixed an issue where the Aurora was not active as intended after returning from the Geothermal section.
[Geothermal Mission] Reduced the amount of Shotgun Ammo during the Geothermal section to make it appear less frequently.
[Geothermal Mission] Updated the Shotgun muzzle flash and shell ejection smoke.
[High Energy] Fixed an issue that could result in the gate to Perseverance Mills being locked after loading an autosave made once "Atwood's Story" cinematic has completed.
[High Energy] Fixed an issue that resulted in a soft-locked state if a player loaded the checkpoint created after delivering the "Wintermute" message to Dr. Atwood.
[High Energy] Fixed an issue where a closed caption was missing from Mackenzie’s pained screaming during the Tuner section.
[High Energy] Fixed an issue that could prevent the player from progressing in the game if they loaded the checkpoint after their first conversation with Dr. Atwood.
[High Energy] Fixed an issue that could cause Dr. Atwood to close the Suzuki Radio Telescope Facility door on
Source
