Update log
Full The Long Dark update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello players,
Extracted changes
- Gameplay
- Maps
- Performance
- Fixes
- UI and audio
We have just updated THE LONG DARK to:
Survival: 2.54 180535
Episode Five: 2.23 180559
WINTERMUTE: 2.53 180603
This is a Hotfix for THE LONG DARK: WINTERMUTE, addressing bugs introduced with the Episode Five release.
Known Issues
Spoilers Ahead!
The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal.
We are aware of some potential issues with loading Checkpoint saves created when Jace leads Mackenzie to the bunk room in Suzuki Facility. As we work on fixing this issue, it would be best to avoid loading checkpoint saves created during this section of Episode 5.
Players using controllers (or those playing on handheld devices like the Steam Deck) will be unable to navigate back to Survival Mode using the controller face buttons. The "Back to Home" option can still be used via touch screen or mouse and keyboard.
The player location indicator may be displaced or incorrect when viewing the Map screen from some interior locations, such as the Abandoned Mine or Suzuki Radio Telescope Facility.
Some Mission objectives are missing Map objective markers and have been added, however additional markers will be included in Hotfix 2.
PlayStation 4 players will find Jace’s dream cinematic plays with no visuals if they play without loading or restarting the game from the start of Episode Five until that point.
Bug Fixes
This Update includes fixes for the following issues:
CRASHES
Fixed an issue that could cause a crash when saving the game just after finding the missing bodies in the "To Those Who Are Missing" Mission.
[Perseverance Mills] Fixed an issue that could result in a potential hang when exiting the Constable's Office.
Fixed an issue that could cause a crash if the player opened their Journal after loading the autosave created after Dr. Atwood explains the origins of "Wintermute".
Fixed an issue that could cause a crash when shooting a "near miss" on a charging Cougar.
GAMEPLAY, UI, CONTROLS
[Blackrock Foothills] Fixed an issue that allowed players to skip to the Cable Car section earlier than intended.
[Blackrock Foothills] Fixed an issue that could cause the player to die suddenly during the Cable Car section if they held "forward" during the cinematic where Mackenzie is shot.
[Blackrock Foothills] Fixed an issue where captions were missing from the convicts during the Cable Car section.
[Blackrock Foothills] Fixed an issue where the Cable Cars Map icon was still set as the current Mission objective after having completed that section.
[Blackrock Foothills] Fixed an issue where captions were missing from the convicts in both encounters leading up to the Cable Car section.
[Cargo Ship Mission] Improved the ice maze by adding visual breadcrumbs to better indicate where the player is intended to go.
[Cargo Ship Mission] Fixed an issue where the Locker Key found inside the Cargo Ship showed an incorrect description.
[Cargo Ship Mission] Fixed an issue in Desperation Bay where a visually safe path results in the player falling into frigid waters.
[Cargo Ship] Fixed an issue that allowed players to navigate off the Cargo Ship and enter the subsequent cinematic before they are intended to.
[Cargo Ship] Fixed an issue that allowed players to pass time during the Cargo Ship sequence.
[Cargo Ship] Fixed an issue in the Cargo Ship that could cause all terrain to disappear if the player moved to a specific spot, located slightly out of bounds.
[Geothermal Mission] Fixed an issue that caused the mission timer to refresh upon loading a save
Source
