Full notes
Full The Local update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Workshop
- Maps
- Gameplay
- UI and audio
- Store
The Local changes
- Cachemap
Important Leaderboard Change
This update fixes some oversights with how leaderboards were being created. As part of this, leaderboards for all existing custom maps will be replaced. Sorry. But if you do want your map's leaderboard restored, then just @ me with the link to your map on the workshop and I should be able to manually restore it. Just know that any times on your map's new leaderboard will wiped if I restore the old one. To be clear: this ONLY affects custom level leaderboards!
Fixed an oversight where leaderboards were being created for unpublished maps
Leaderboard and route save files are now named more concisely
The leaderboard cache is now cleared when changing to a different map
Quality of Life
You are now allowed to multiselect objects with different transform types. This means you can select a cube and a launch pad together. In these cases, you will only be allowed to modify the position, as this is the one property every object has. Rail Handles (the red spheres that bend the rail, not the rail itself) are exempt from this, and cannot be selected with other object types
The Ranks screen is no longer shown for maps that haven't set all Medal and Trophy times
A map's author will now have a special rank (the editor icon) on leaderboards to indicate that they made the map
Rich Presence will now say that you're editing a level. It will no longer expose your level's name when playing it from the editor
Timed Spawn Requirement
In Timed courses, the spawn point is required to be on the ground. This check has been made more robust, and the FLOOR function of the spawn point's transform inspector is now much more effective.
The check now looks at the player's full radius, rather than just a single point at their feet
The FLOOR function now stops when any point of the player would touch the ground. This should help prevent clipping on sloped surfaces
Timed Spawn Inspector
Previously, the direction you started facing in a Timed course would be determined by where the first point was. While this is still the default behaviour, you can now override this by selecting the spawn, and then toggling "Override Direction" in the inspector.
Manual has been updated to include this
Republishing
Previously, trying to update a deleted level would throw an error, and would not allow you to continue. Now if this happens, you will asked if the level has been deleted, and if it has, it will restart the publish process. If you see this popup and you haven't deleted it, make sure this is true, and reach out for support, or try again later.
Assets
Removed the audio from the Crane asset, and improved its LOD
Added the Crane's "Creaking Metal" audio to the Audio Library
https://store.steampowered.com/app/2560140/The_Local__Supporter_Package/
Source
Changelog.gg summarizes and formats this update. How we read updates.
