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Steam News5 September 20223y ago

Current Progress

It's been a while since we posted, so we wanted to give everyone more information regarding the next update that we are working on.

Full notes

Full The Living Remain update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions3 changes0 removals
  • Compatibility
  • Gameplay
  • UI and audio
addedAs we mentioned, it will be a major update that will bring full Index controller support, a lot of quality of life changes to the game, new features, improved physics, and an upgraded interaction system. It has been taking a bit to get it all done, we've had to dig deep into various systems within the game and pretty much gut them and replace them with the new systems. We are so far making good progress, but because it such a fundamental change to the game, it takes time...a lot of time. We knew this going into this change that it would be a lot of work (actually a ton of re-work!), but we want to continue to develop the game and bring more content. This sets us up to do that as it will allow us to have a much more solid foundation to move forward with.
changedImproved interaction with the world - We have completely redesigned the interaction system to allow more grips to be placed on items, which will give better and more natural looking grips to existing items. In addition, we have added physics based grips, which will allow a much more fined grain grab for larger objects via dynamic hand/finger posing (similar to Lone Echo).
addedAdded ability to play seated - There have been a few players that would rather play sitting down and some recent games released support this. We've been working on adding this into the game.
addedExploring adding a crouch button - Were not to sure how this would affect the game, but we are experimenting with it.
changedImproved weapon handling - You will now have the ability to grab the pistol gun slide in multiple places.`This was a pain point for many players, so we added it as it added to realism.
changedQuality of life enhancements- Improved leaning over objects. You can now lean over lower objects and continue to use the thumb stick to back away from it. Players will no longer get stuck in the world geometry. We have worked on a great solution for this, and it will no longer be an `issue We have gotten the weapons grabs to be much more reliable so grabbing the gun slides, will now always use the grab button. We are removing the option for using the trigger. Improved distance grab. Picking up objects are now easier and its selection scope more accurate. Interacting with objects are now much more forgiving and should provide a much better experience. Rework of grab indicators. We are working on making them much less intrusive.

The Living Remain changes

addedAs we mentioned, it will be a major update that will bring full Index controller support, a lot of quality of life changes to the game, new features, improved physics, and an upgraded interaction system. It has been taking a bit to get it all done, we've had to dig deep into various systems within the game and pretty much gut them and replace them with the new systems. We are so far making good progress, but because it such a fundamental change to the game, it takes time...a lot of time. We knew this going into this change that it would be a lot of work (actually a ton of re-work!), but we want to continue to develop the game and bring more content. This sets us up to do that as it will allow us to have a much more solid foundation to move forward with.
changedImproved interaction with the world - We have completely redesigned the interaction system to allow more grips to be placed on items, which will give better and more natural looking grips to existing items. In addition, we have added physics based grips, which will allow a much more fined grain grab for larger objects via dynamic hand/finger posing (similar to Lone Echo).
addedAdded ability to play seated - There have been a few players that would rather play sitting down and some recent games released support this. We've been working on adding this into the game.
addedExploring adding a crouch button - Were not to sure how this would affect the game, but we are experimenting with it.
changedImproved weapon handling - You will now have the ability to grab the pistol gun slide in multiple places.`This was a pain point for many players, so we added it as it added to realism.

It's been a while since we posted, so we wanted to give everyone more information regarding the next update that we are working on.

As we mentioned, it will be a major update that will bring full Index controller support, a lot of quality of life changes to the game, new features, improved physics, and an upgraded interaction system. It has been taking a bit to get it all done, we've had to dig deep into various systems within the game and pretty much gut them and replace them with the new systems. We are so far making good progress, but because it such a fundamental change to the game, it takes time...a lot of time. We knew this going into this change that it would be a lot of work (actually a ton of re-work!), but we want to continue to develop the game and bring more content. This sets us up to do that as it will allow us to have a much more solid foundation to move forward with.

Below is a list of things that will be included:

  • Official Index Support - This will include full finger tracking for Index players.`

  • Official Windows Mixed Reality Support - We will need some testers at some point as we don't have a WMR headset...so let us know if you are willing to do some testing once we get completed.

  • Improved interaction with the world - We have completely redesigned the interaction system to allow more grips to be placed on items, which will give better and more natural looking grips to existing items. In addition, we have added physics based grips, which will allow a much more fined grain grab for larger objects via dynamic hand/finger posing (similar to Lone Echo).

  • We have also made a lot more things able to be picked up and manipulated. This includes boxes and other items that can be picked up with two hands that were previous moveable, but not able to be picked up.

  • Added ability to play seated - There have been a few players that would rather play sitting down and some recent games released support this. We've been working on adding this into the game.

  • Exploring adding a crouch button - Were not to sure how this would affect the game, but we are experimenting with it.

  • Improved weapon handling - You will now have the ability to grab the pistol gun slide in multiple places.`This was a pain point for many players, so we added it as it added to realism.

  • Quality of life enhancements-

    • Improved leaning over objects. You can now lean over lower objects and continue to use the thumb stick to back away from it.

    • Players will no longer get stuck in the world geometry. We have worked on a great solution for this, and it will no longer be an `issue

    • We have gotten the weapons grabs to be much more reliable so grabbing the gun slides, will now always use the grab button. We are removing the option for using the trigger.

    • Improved distance grab. Picking up objects are now easier and its selection scope more accurate.

    • Interacting with objects are now much more forgiving and should provide a much better experience.

    • Rework of grab indicators. We are working on making them much less intrusive.

  • Bug fixes - There are too many to list here but some include:

    • Some users having issues not being able to get into the game due to the black screen issue

    • Levers not working under certain circumstances

    • Two handed guns sometimes not able to go into backpack

    • Gun slides not properly cocking under certain circumstances

By the way, this list above is some of the things we are adding. It's not a complete list... Thanks for your continued support, we're excited to get this update completed as soon as possible. It's still a bit ways off. We'll keep you posted with another update soon! Join our Discord for additional information and if you have any suggestions/ideas you want to share with us.

Five Finger Studios

Source

Steam News / 5 September 2022

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