Full notes
Full The Living Remain update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Maps
- Fixes
The Living Remain changes
Two Enhancements and Various Bug Fixes
This weeks update brings a couple of improvements and some bug fixes. The red dot scopes now behave as they should and adjust based on the angle at which they are viewed.
We also added an adjustment as requested by the community for Snap Turning. First, we have made it more responsive. Secondly, it's now possible to control the blink duration or shut it off completely.
Also, going forward, the updates will be much smaller data wise. We made adjustments to how the game is built to accommodate people with slower/data capped internet.
Enhancements
Red dot scopes now behave correctly
Option to adjust snap turn blink duration
Bug fixes
Some zombies not dying when shot in head
Glass rendering under certain conditions
Minor Map issues in both the suburbs and smoke stack area
Fixed tree animation in suburbs
Source
Changelog.gg summarizes and formats this update. How we read updates.
