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Steam News31 May 20261mo ago

Little Status Guide

Right now, there aren't any in-game explanations for the various status effects and icons.

In this update15

Full notes

Full The Little Land update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions11 changes2 removals
  • Gameplay
  • Balance
addedRight now, there aren't any in-game explanations for the various status effects and icons. To help new gods understand what's happening, I've created this guide covering the different status effects, status icons, and a few helpful tips.
addedIn the future, I plan to add proper status explanations directly into the game. I've also included some of the underlying stat values here. Normally, I prefer not to display these technical numbers directly in-game, as I want players to focus on managing and observing their village rather than worrying about exact formulas and hidden calculations.
changedBase StatsHealth: 100 (recovers 0.05 per second)
changedBase StatsEndurance: 3 (Affects carrying capacity and work efficiency, depending on the Little's profession.)
changedDaily ConsumptionIf either food type is unavailable, the amount of Hunger restored is reduced,
removedInsaneWhen Sanity becomes critically low, a Little can no longer work. Sanity recovers naturally at 0.1 per second , or can be restored faster with Rainfall , Little Bard , or an Aroma Jar .

The Little Land changes

addedRight now, there aren't any in-game explanations for the various status effects and icons. To help new gods understand what's happening, I've created this guide covering the different status effects, status icons, and a few helpful tips.
addedIn the future, I plan to add proper status explanations directly into the game. I've also included some of the underlying stat values here. Normally, I prefer not to display these technical numbers directly in-game, as I want players to focus on managing and observing their village rather than worrying about exact formulas and hidden calculations.
changedHealth: 100 (recovers 0.05 per second)
changedEndurance: 3 (Affects carrying capacity and work efficiency, depending on the Little's profession.)
changedIf either food type is unavailable, the amount of Hunger restored is reduced,

Right now, there aren't any in-game explanations for the various status effects and icons. To help new gods understand what's happening, I've created this guide covering the different status effects, status icons, and a few helpful tips.

In the future, I plan to add proper status explanations directly into the game. I've also included some of the underlying stat values here. Normally, I prefer not to display these technical numbers directly in-game, as I want players to focus on managing and observing their village rather than worrying about exact formulas and hidden calculations.

However, for players who enjoy digging into the mechanics, I hope these details provide a clearer picture of how the systems work behind the scenes.

Steam post image

Base Stats

Health: 100 (recovers 0.05 per second)

Sanity: 100 (recovers 0.1 per second)

Happiness: 100

Hunger: 100

Vision: 5

Speed: 0.8 (Doubled to 1.6 while fleeing)

Endurance: 3 (Affects carrying capacity and work efficiency, depending on the Little's profession.)

Hunger Decay Rate: 0.2 per second (Hunger does not decrease while sleeping)

Daily Consumption

Meat: 1 Produce: 1

If either food type is unavailable, the amount of Hunger restored is reduced,

which may eventually lead to Starving.

Reduce Sanity

Sanity is decreasing. This can happen while fleeing from enemies, hearing the roar of certain creatures, being struck by nearby Lightning strike, or suffering the Nightmare status from Shadow Entities such as Mare.

Insane

When Sanity becomes critically low, a Little can no longer work. Sanity recovers naturally at 0.1 per second, or can be restored faster with Rainfall, Little Bard, or an Aroma Jar.

Reduce Happiness

Happiness is decreasing. This can happen when a Little dies, when only one Little remains in the village, or when affected by the Nightmare status from Shadow Entities such as Mare.

Depression

When Happiness falls below 10, Sanity no longer recovers naturally and Happiness cannot regenerate on its own. Happiness can only be restored through Rainfall, Little Bard, or an Aroma Jar.

Reduce Hunger

Hunger is decreasing rapidly. Usually caused by the Fat Drained status from the Shadow Entities Pitch.

Starving

When Hunger reaches zero, the Little becomes Starving.

Effects: • Lose 0.25 Health per second -40% Attack Power -40% Movement Speed -1 Endurance

Starving Littles work less efficiently and also lose 0.1 Happiness per second.

Reduce Vision

Vision is reduced during foggy weather.

Reduce Speed

Movement Speed is reduced by Starving, Fatigue caused by Shadow Entities Pitch, Baba, or Alp,

or Sickness caused by rainy weather.

Reduce Endurance

Endurance is reduced by Starving or Fatigue from Shadow Entities Pitch, Baba, or Alp,

Reduce Attack Power

Attack Power is reduced by Starving or Fatigue from Shadow Entities Pitch, Baba, or Alp,

Good Mood

Restores Sanity and Happiness.

Slower Hunger Decay

Reduces the rate at which Hunger decreases, allowing Littles to stay full longer.

Increased Food Nutrition

Meat and Produce restore more Hunger. Granted by the Ferment Crock buff, making it especially useful when the village lacks certain food types.

Increased Armor

Reduces damage taken.

Increased Movement Speed

Move faster.

Increased Attack Power

Attack Power is increased.

Source

Steam News / 31 May 2026

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