In this update15
Full notes
Full The Little Land update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
The Little Land changes
Right now, there aren't any in-game explanations for the various status effects and icons. To help new gods understand what's happening, I've created this guide covering the different status effects, status icons, and a few helpful tips.
In the future, I plan to add proper status explanations directly into the game. I've also included some of the underlying stat values here. Normally, I prefer not to display these technical numbers directly in-game, as I want players to focus on managing and observing their village rather than worrying about exact formulas and hidden calculations.
However, for players who enjoy digging into the mechanics, I hope these details provide a clearer picture of how the systems work behind the scenes.
Steam post image
Base Stats
Health: 100 (recovers 0.05 per second)
Sanity: 100 (recovers 0.1 per second)
Happiness: 100
Hunger: 100
Vision: 5
Speed: 0.8 (Doubled to 1.6 while fleeing)
Endurance: 3 (Affects carrying capacity and work efficiency, depending on the Little's profession.)
Hunger Decay Rate: 0.2 per second (Hunger does not decrease while sleeping)
Daily Consumption
Meat: 1 Produce: 1
If either food type is unavailable, the amount of Hunger restored is reduced,
which may eventually lead to Starving.
Reduce Sanity
Sanity is decreasing. This can happen while fleeing from enemies, hearing the roar of certain creatures, being struck by nearby Lightning strike, or suffering the Nightmare status from Shadow Entities such as Mare.
Insane
When Sanity becomes critically low, a Little can no longer work. Sanity recovers naturally at 0.1 per second, or can be restored faster with Rainfall, Little Bard, or an Aroma Jar.
Reduce Happiness
Happiness is decreasing. This can happen when a Little dies, when only one Little remains in the village, or when affected by the Nightmare status from Shadow Entities such as Mare.
Depression
When Happiness falls below 10, Sanity no longer recovers naturally and Happiness cannot regenerate on its own. Happiness can only be restored through Rainfall, Little Bard, or an Aroma Jar.
Reduce Hunger
Hunger is decreasing rapidly. Usually caused by the Fat Drained status from the Shadow Entities Pitch.
Starving
When Hunger reaches zero, the Little becomes Starving.
Effects: • Lose 0.25 Health per second • -40% Attack Power • -40% Movement Speed • -1 Endurance
Starving Littles work less efficiently and also lose 0.1 Happiness per second.
Reduce Vision
Vision is reduced during foggy weather.
Reduce Speed
Movement Speed is reduced by Starving, Fatigue caused by Shadow Entities Pitch, Baba, or Alp,
or Sickness caused by rainy weather.
Reduce Endurance
Endurance is reduced by Starving or Fatigue from Shadow Entities Pitch, Baba, or Alp,
Reduce Attack Power
Attack Power is reduced by Starving or Fatigue from Shadow Entities Pitch, Baba, or Alp,
Good Mood
Restores Sanity and Happiness.
Slower Hunger Decay
Reduces the rate at which Hunger decreases, allowing Littles to stay full longer.
Increased Food Nutrition
Meat and Produce restore more Hunger. Granted by the Ferment Crock buff, making it especially useful when the village lacks certain food types.
Increased Armor
Reduces damage taken.
Increased Movement Speed
Move faster.
Increased Attack Power
Attack Power is increased.
Source
Changelog.gg summarizes and formats this update. How we read updates.
