The Legacy PlayTest #2 will start very soon, and we are working hard on the demo and the full game.
In this update3
Full notes
Full The Legacy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions3 changes0 removals
Performance
Balance
UI and audio
Server
changedThe Legacy PlayTest #2 will start very soon, and we are working hard on the demo and the full game. Right now the main focus is on the balance of mechanics, game stability, graphics, performance - these are the most important things.
changedPlay Test and Demo - will give us a chance to analyze your feedback and make the game even better!
changedAdded:Trailer Park; - Sounds for UI events; - Destroyed vehicles on the map, they now serve as vaults (only available in the full version of the game); - New gas station models; - Snack vending machines at gas stations; - Red hint when trying to use a well with an item in hand; - Ability to extract sticks from bushes with a knife; - Bullet Trails; - Night has been made harder: cursed locals get stronger, faster, and their eyes glow; - Illumination of uniform cells when moving items; - Ability to heal another player with a first aid kit or bandage (available in the full version of the game). - Added Danish language; - Bloom customization; - Balance the number of cursed locals in single player mode; - Zombies can destroy buildings (only available in the full version of the game);
fixedFixed:Replaced merchant vehicle; - Updated wolf model; - Fixed a bug with shooting a vampire; - Optimized and refined indicators on items; - Fixed balance of easy difficulty level; - Improved visibility of “Ready” and “Not Ready” buttons; - Fixed an issue with item placement; - Reduced the volume of the opening splash screen; - Accelerated worm digging; - Improved animations of night demons; - Fixed music freezing issue, added smooth transitions between tracks; - Fixed trap network synchronization; - Fixed a bug with killing a vampire on a difficult level; - Reduced and improved smoke effect after a shot; - Fixed colliders of some items hanging in the air; - Fixed a bug where a knife could not be used for crafting if it was in your hand; - Items can now not be picked up if there is no room in your backpack; - Players with different versions of the game can no longer play together to avoid bugs;
The Legacy changes
changedThe Legacy PlayTest #2 will start very soon, and we are working hard on the demo and the full game. Right now the main focus is on the balance of mechanics, game stability, graphics, performance - these are the most important things.
changedPlay Test and Demo - will give us a chance to analyze your feedback and make the game even better!
changedTrailer Park; - Sounds for UI events; - Destroyed vehicles on the map, they now serve as vaults (only available in the full version of the game); - New gas station models; - Snack vending machines at gas stations; - Red hint when trying to use a well with an item in hand; - Ability to extract sticks from bushes with a knife; - Bullet Trails; - Night has been made harder: cursed locals get stronger, faster, and their eyes glow; - Illumination of uniform cells when moving items; - Ability to heal another player with a first aid kit or bandage (available in the full version of the game). - Added Danish language; - Bloom customization; - Balance the number of cursed locals in single player mode; - Zombies can destroy buildings (only available in the full version of the game);
fixedReplaced merchant vehicle; - Updated wolf model; - Fixed a bug with shooting a vampire; - Optimized and refined indicators on items; - Fixed balance of easy difficulty level; - Improved visibility of “Ready” and “Not Ready” buttons; - Fixed an issue with item placement; - Reduced the volume of the opening splash screen; - Accelerated worm digging; - Improved animations of night demons; - Fixed music freezing issue, added smooth transitions between tracks; - Fixed trap network synchronization; - Fixed a bug with killing a vampire on a difficult level; - Reduced and improved smoke effect after a shot; - Fixed colliders of some items hanging in the air; - Fixed a bug where a knife could not be used for crafting if it was in your hand; - Items can now not be picked up if there is no room in your backpack; - Players with different versions of the game can no longer play together to avoid bugs;
The Legacy PlayTest #2 will start very soon, and we are working hard on the demo and the full game. Right now the main focus is on the balance of mechanics, game stability, graphics, performance - these are the most important things.
Already in the demo version of the game we plan to completely rewrite the functionality of characters, because now they don't work very well. We also spend a lot of time on the game's locations to give you the opportunity to fully immerse yourself in the mystical world of The Legacy.
Play Test and Demo - will give us a chance to analyze your feedback and make the game even better!
Most important recent changes
Added:
Trailer Park; - Sounds for UI events; - Destroyed vehicles on the map, they now serve as vaults (only available in the full version of the game); - New gas station models; - Snack vending machines at gas stations; - Red hint when trying to use a well with an item in hand; - Ability to extract sticks from bushes with a knife; - Bullet Trails; - Night has been made harder: cursed locals get stronger, faster, and their eyes glow; - Illumination of uniform cells when moving items; - Ability to heal another player with a first aid kit or bandage (available in the full version of the game). - Added Danish language; - Bloom customization; - Balance the number of cursed locals in single player mode; - Zombies can destroy buildings (only available in the full version of the game);
Fixed:
Replaced merchant vehicle; - Updated wolf model; - Fixed a bug with shooting a vampire; - Optimized and refined indicators on items; - Fixed balance of easy difficulty level; - Improved visibility of “Ready” and “Not Ready” buttons; - Fixed an issue with item placement; - Reduced the volume of the opening splash screen; - Accelerated worm digging; - Improved animations of night demons; - Fixed music freezing issue, added smooth transitions between tracks; - Fixed trap network synchronization; - Fixed a bug with killing a vampire on a difficult level; - Reduced and improved smoke effect after a shot; - Fixed colliders of some items hanging in the air; - Fixed a bug where a knife could not be used for crafting if it was in your hand; - Items can now not be picked up if there is no room in your backpack; - Players with different versions of the game can no longer play together to avoid bugs;