HomeGamesUpdatesPricingMethodology
Steam News21 February 20265mo ago

Demo update 0.1.6 - a better co-op experience

Hello survivors! This update is a more behind the scenes update. I fixed a couple of issues regarding the multiplayer/co-op mode.

Full notes

Full The Left Behind update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello survivors!

What changed

2 fixes1 addition0 changes0 removals
  • Fixes
  • Server
  • Gameplay
fixedThis update is a more behind the scenes update. I fixed a couple of issues regarding the multiplayer/co-op mode. So, a small update, but hopefully makes the experience playing with friends better for all of you!
fixedThe full update list: - Fixed a bug where only the server would have an inventory. - Fixed an issue where chest would show strange behavior and gave the possibility for item duplication on certain places. - Fixed a bug where some of the hints still show on all screens. - Switched some of the weapons to a different animation categorie to make more sense. - Adjusted a couple of volume levels for the story dialogue. - Adjusted the location: mechanical shop. it's now easier to enter and now serves as an optional place to hide during the night time, giving new players a better option to adjust to the game structure. - Gave the zombies roaming at daytime some more health to make them more dangerous, there is also a less of a change that they become runners, making the running more unique to the night zombies. Let me know what you think about this adjustment. - Adjusted the spawning of zombies at night. The first night spawns two zombies lesser than before. Special nights also gained an adjustment. - Removed a spellingerror in the lobby menu. - You can find weapons at more places around the pool area. - Interacting hints now show for all players and not only the host. - Fixed a bug where the hunger and thirst system would drain twice as fast for people that joined the game. - Fixed a bug regarding the targeting of zombies in Multiplayer, now, zombies stay at their target where before they would switch way to fast to a different target.
addedEnjoy the new update, let me know how it runs. if the issue is still present and thanks for reporting the issue!

The Left Behind changes

fixedThis update is a more behind the scenes update. I fixed a couple of issues regarding the multiplayer/co-op mode. So, a small update, but hopefully makes the experience playing with friends better for all of you!
fixedThe full update list: - Fixed a bug where only the server would have an inventory. - Fixed an issue where chest would show strange behavior and gave the possibility for item duplication on certain places. - Fixed a bug where some of the hints still show on all screens. - Switched some of the weapons to a different animation categorie to make more sense. - Adjusted a couple of volume levels for the story dialogue. - Adjusted the location: mechanical shop. it's now easier to enter and now serves as an optional place to hide during the night time, giving new players a better option to adjust to the game structure. - Gave the zombies roaming at daytime some more health to make them more dangerous, there is also a less of a change that they become runners, making the running more unique to the night zombies. Let me know what you think about this adjustment. - Adjusted the spawning of zombies at night. The first night spawns two zombies lesser than before. Special nights also gained an adjustment. - Removed a spellingerror in the lobby menu. - You can find weapons at more places around the pool area. - Interacting hints now show for all players and not only the host. - Fixed a bug where the hunger and thirst system would drain twice as fast for people that joined the game. - Fixed a bug regarding the targeting of zombies in Multiplayer, now, zombies stay at their target where before they would switch way to fast to a different target.
addedEnjoy the new update, let me know how it runs. if the issue is still present and thanks for reporting the issue!

This update is a more behind the scenes update. I fixed a couple of issues regarding the multiplayer/co-op mode. So, a small update, but hopefully makes the experience playing with friends better for all of you!

The full update list: - Fixed a bug where only the server would have an inventory. - Fixed an issue where chest would show strange behavior and gave the possibility for item duplication on certain places. - Fixed a bug where some of the hints still show on all screens. - Switched some of the weapons to a different animation categorie to make more sense. - Adjusted a couple of volume levels for the story dialogue. - Adjusted the location: mechanical shop. it's now easier to enter and now serves as an optional place to hide during the night time, giving new players a better option to adjust to the game structure. - Gave the zombies roaming at daytime some more health to make them more dangerous, there is also a less of a change that they become runners, making the running more unique to the night zombies. Let me know what you think about this adjustment. - Adjusted the spawning of zombies at night. The first night spawns two zombies lesser than before. Special nights also gained an adjustment. - Removed a spellingerror in the lobby menu. - You can find weapons at more places around the pool area. - Interacting hints now show for all players and not only the host. - Fixed a bug where the hunger and thirst system would drain twice as fast for people that joined the game. - Fixed a bug regarding the targeting of zombies in Multiplayer, now, zombies stay at their target where before they would switch way to fast to a different target.

Enjoy the new update, let me know how it runs. if the issue is still present and thanks for reporting the issue!

Source

Steam News / 21 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.