Update log
Full The Left Behind update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello survivors!
Extracted changes
- Fixes
- Server
- Gameplay
This update is a more behind the scenes update. I fixed a couple of issues regarding the multiplayer/co-op mode. So, a small update, but hopefully makes the experience playing with friends better for all of you!
The full update list: - Fixed a bug where only the server would have an inventory. - Fixed an issue where chest would show strange behavior and gave the possibility for item duplication on certain places. - Fixed a bug where some of the hints still show on all screens. - Switched some of the weapons to a different animation categorie to make more sense. - Adjusted a couple of volume levels for the story dialogue. - Adjusted the location: mechanical shop. it's now easier to enter and now serves as an optional place to hide during the night time, giving new players a better option to adjust to the game structure. - Gave the zombies roaming at daytime some more health to make them more dangerous, there is also a less of a change that they become runners, making the running more unique to the night zombies. Let me know what you think about this adjustment. - Adjusted the spawning of zombies at night. The first night spawns two zombies lesser than before. Special nights also gained an adjustment. - Removed a spellingerror in the lobby menu. - You can find weapons at more places around the pool area. - Interacting hints now show for all players and not only the host. - Fixed a bug where the hunger and thirst system would drain twice as fast for people that joined the game. - Fixed a bug regarding the targeting of zombies in Multiplayer, now, zombies stay at their target where before they would switch way to fast to a different target.
Enjoy the new update, let me know how it runs. if the issue is still present and thanks for reporting the issue!
Source
