Update log
Full The Left Behind update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone! I've missed the post for the 0.1.1 update so here is two updates in one post. I've been working on a couple of new features and fixed a lot of small issues in this demo update. The next update will be the last big update for the demo. Hope you're having fun with the demo so far! Update list 0.1.1 :
Extracted changes
- Fixes
- Gameplay
- UI and audio
- Performance
You can now pick your weapon back up if your inventory is full;
New feature! Explosives! You can now find, grenades, mines, smokebombs and molotov cocktails. Equip your explosives in the weapon wheel and throw them with your G key. Be careful, some area's contain mines that already been dropped!
- Environment updatesA gate at the wall and a church has been added;
The countdown is removed, wave warnings are now done in the form of audio (church bells) let me know how this plays, if it's clear and/or if this feature needs adjustments;
The wave system got a couple of difficulty tweaks;
More zombie spawns in houses and area's;
More weapons can be found;
Some minor performance tweaks;
Update list 0.1.2:
This patch will fix some spawning issues (zombies didn't spawn correct on multiple locations) and fix some MP UI & sound issues. The spawning stayed in a loop so on the long run could impact performance. This fix will be up in a couple of hours. For the lucky players, the sniper is almost ready for playing, I only need a model (it's now using the rifle model) but I've hidden two temporary snipers in the game. Good luck searching! If you want to know what the next big update will feature, join the official Discord to find out: https://discord.gg/ZUUwNHzDxX Thanks for all the great feedback so far! - Justin
Source
