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Steam News13 March 20224y ago

The Lawyer (DEVLOG #2)

Hello again! Sorry for the long silence, but we've got a handful of work with this one :D We're getting closer and closer to something playable. Most of gameplay's mechanics are alive and kicking.

In this update2

Full notes

Full The Lawyer - Episode 1: The White Bag update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions5 changes0 removals
  • Gameplay
  • Store
  • Performance
  • Maps
changedHello again!Sorry for the long silence, but we've got a handful of work with this one :D We're getting closer and closer to something playable. Most of gameplay's mechanics are alive and kicking. Now we are doing some refactors, lots of scripting, and even more putting stuff together, to make the best game possible.
addedWhat's newNew level: Detention Center This is most likely where you'll meet your clients and have a little chat with them.
addedWhat's newNew level: DA's office (WIP)
changedWhat's newInventory A simple inventory system for each playable character, to store some gameplay related items, like pass cards, or keys. + Integration with dialogue system
changedWhat's newOptimization We managed to get rid of some bottlenecks in game's performance, and speed loading times up a little.
changedWhat's newDialogue and gameplay scripting We are also scripting dialogues, sequences, and game progression at this stage.

The Lawyer - Episode 1: The White Bag changes

changedSorry for the long silence, but we've got a handful of work with this one :D We're getting closer and closer to something playable. Most of gameplay's mechanics are alive and kicking. Now we are doing some refactors, lots of scripting, and even more putting stuff together, to make the best game possible.
addedNew level: Detention Center This is most likely where you'll meet your clients and have a little chat with them.
addedNew level: DA's office (WIP)
changedInventory A simple inventory system for each playable character, to store some gameplay related items, like pass cards, or keys. + Integration with dialogue system
changedOptimization We managed to get rid of some bottlenecks in game's performance, and speed loading times up a little.

Hello again!

Sorry for the long silence, but we've got a handful of work with this one :D We're getting closer and closer to something playable. Most of gameplay's mechanics are alive and kicking. Now we are doing some refactors, lots of scripting, and even more putting stuff together, to make the best game possible.

What's new

New level: Detention Center This is most likely where you'll meet your clients and have a little chat with them.

New level: DA's office (WIP)

Inventory A simple inventory system for each playable character, to store some gameplay related items, like pass cards, or keys. + Integration with dialogue system

Optimization We managed to get rid of some bottlenecks in game's performance, and speed loading times up a little.

Game progression system finished System that keeps track of player's doings, and what should happen next. Looks pretty decent.

Motion capture testing First tests of the mocap system look good so far. We have to introduce retargeting into our pipeline, but it also shows promising results in the current state.

Dialogue and gameplay scripting We are also scripting dialogues, sequences, and game progression at this stage.

Assets Our design team is polishing the levels, and in the same time working on characters, and props.

Mechanics

We're constantly adding new mechanics to the game, and trying to put together the best possible mix. In this stage also some balancing takes place, as we're trying to figure out which elements should be emphasized to give players the most "lawyer" feel.

Generally speaking, there's a lot of putting stuff together and checking if it fits and feels properly :D

Stay tuned

Stay tuned folks. We should have some sneak peaks of the gameplay in the nearby future :) Cheers

Source

Steam News / 13 March 2022

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