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Full The Lawyer - Episode 1: The White Bag update
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What changed
- Gameplay
- UI and audio
- Performance
The Lawyer - Episode 1: The White Bag changes
Devlog #1
Hello folks!
First we want to thank you for your feedback on this project. :D We've seen some comments regarding poor animation quality. We want you to know, that we heard you and we've made a decision to use a motion capture system for character animations.
Now for the devlog
What's new:
New level - "Ferry & Sonnenberg" Office Mark's second home. You'll be spending some time here, trying to connect the dots, working on a case.
Settings, and some boring backend stuff. (UI is work in progress) This is just something, that you have to get out of your way... And because we have now finished it, we can move to some more interesting things :)
Game progression system (WIP) This is a crucial part of the game and also most prone to bugs, because of it's complexity. This system will be responsible for spawning/killing characters and objects, locking/unlocking locations, taking care of dialogue options and many other things.
What else we've been up to:
General optimization
Level fixes
New assets
Quick travel
Loading screen
That's all folks!
Thanks for showing interest in The Lawyer :D We'll try to post devlogs in 2-3 week intervals, to keep you up to speed with the project. Stay tuned!
Source
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