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Steam News16 January 20224y ago

The Lawyer (DEVLOG #1)

Devlog #1 Hello folks! First we want to thank you for your feedback on this project. :D We've seen some comments regarding poor animation quality.

In this update4

Full notes

Full The Lawyer - Episode 1: The White Bag update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
addedWhat's new:New level - "Ferry & Sonnenberg" Office Mark's second home. You'll be spending some time here, trying to connect the dots, working on a case.
changedWhat's new:Settings, and some boring backend stuff. (UI is work in progress) This is just something, that you have to get out of your way... And because we have now finished it, we can move to some more interesting things :)
changedWhat's new:Game progression system (WIP) This is a crucial part of the game and also most prone to bugs, because of it's complexity. This system will be responsible for spawning/killing characters and objects, locking/unlocking locations, taking care of dialogue options and many other things.
changedWhat else we've been up to:General optimization
addedWhat else we've been up to:New assets
changedThat's all folks!Thanks for showing interest in The Lawyer :D We'll try to post devlogs in 2-3 week intervals, to keep you up to speed with the project. Stay tuned!

The Lawyer - Episode 1: The White Bag changes

addedNew level - "Ferry & Sonnenberg" Office Mark's second home. You'll be spending some time here, trying to connect the dots, working on a case.
changedSettings, and some boring backend stuff. (UI is work in progress) This is just something, that you have to get out of your way... And because we have now finished it, we can move to some more interesting things :)
changedGame progression system (WIP) This is a crucial part of the game and also most prone to bugs, because of it's complexity. This system will be responsible for spawning/killing characters and objects, locking/unlocking locations, taking care of dialogue options and many other things.
changedGeneral optimization
addedNew assets

Devlog #1

Hello folks!

First we want to thank you for your feedback on this project. :D We've seen some comments regarding poor animation quality. We want you to know, that we heard you and we've made a decision to use a motion capture system for character animations.

Now for the devlog

What's new:

New level - "Ferry & Sonnenberg" Office Mark's second home. You'll be spending some time here, trying to connect the dots, working on a case.

Settings, and some boring backend stuff. (UI is work in progress) This is just something, that you have to get out of your way... And because we have now finished it, we can move to some more interesting things :)

Game progression system (WIP) This is a crucial part of the game and also most prone to bugs, because of it's complexity. This system will be responsible for spawning/killing characters and objects, locking/unlocking locations, taking care of dialogue options and many other things.

What else we've been up to:

  • General optimization

  • Level fixes

  • New assets

  • Quick travel

  • Loading screen

That's all folks!

Thanks for showing interest in The Lawyer :D We'll try to post devlogs in 2-3 week intervals, to keep you up to speed with the project. Stay tuned!

Source

Steam News / 16 January 2022

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