Full notes
Full The Last Taxi update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Maps
The Last Taxi changes
We've released a new patch for The Last Taxi, targeted at resolving the remaining issues in the game and adding some quality of life improvements.
Additions and Improvements
Added the ability for the radio to turn off and stop draining energy if it's on static for several seconds
Improve fog transition between areas
Better align Index controller to the user's hands to prevent excessive wrist bending
Taxi stops now properly shift to avoid overlapping other stops or UI elements when selecting a stop on the map
Improved ambience in Central City
Taxi headlight distance increased to help with long range visibility and atmosphere
Reduce passenger pickup loading time
Reduce physics overhead
Bug Fixes
Fix other vehicles and cargo drones not properly spawning in the Upper Districts
Fix some stops occasionally showing an incorrect region and consequently showing the wrong geometry
Fix pulse detection shader not working when in Upper Districts
Fix cargo crate tractor beam position so that they better align with the edge of the box
Fix an issue causing the settings menu to be unresponsive when the game is forcibly paused
Fix several character visual issues
Fix some Upper District objects being stored in the wrong region and being invisible
Fix side passengers showing up as main passengers on the map
Fix the route map not updating after taking an elevator
Fix the Myre "hacked" UI showing up at inappropriate times
Fix a specific character remaining in the taxi after dropoff/day end
Fix issues that could prevent endings from being completed properly
Fix an issue with a story character that could block progression
Source
Changelog.gg summarizes and formats this update. How we read updates.
