Full notes
Full The Last Sunshine: Rekindled update
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What changed
- Performance
- Balance
- Gameplay
- UI and audio
- Maps
The Last Sunshine: Rekindled changes
Patch notes: 1.0.1
PERFORMANCE
Performance during the Boss 2 fight should now be better.
General performance improvements throughout the game.
QUALITY OF LIFE
You now always start with the Dash Utility Skill after unlocking the first Utility Skill Slot.
You now always start with the Barrier Utility Skill after unlocking the second Utility Skill Slot.
BALANCE
Dark Zone 2 should no longer be easier than Dark Zone 1.
Dark Boss 1 should now use a skill less and be more manageable.
Damage increased for the Old War Skill - Stellar Volley.
Damage reduction on Utility Skill - Endure increased from 10% - 30% to 20% - 50%.
Velocity bonuses of Fusions reduced by half.
Remnant requirements for Titan adjusted down from 3 to 1.
Remnant requirements for Callidus adjusted down from 10 to 8.
Mini-bosses should now drop more cores.
Chests have gotten their loot rebalanced.
Base cost of Medium nodes in the Passive Tree increased from 50 to 60 stardust.
OTHER
Utility Skills Dash and Barrier no longer drop in the world (see QoL).
The Birthing Mother is now called The Progenitor.
The Utility Skills headline in the Core Unlock screen has been renamed to Utility Skill Drops, to better inform that these unlock drops in the world.
Murk enemy should now display the correct tiers.
Tooltip on map when transporting from the Sanctuary and back into the world changed from Sanctuary Point to Cosmic Bridge.
Ambience music for Zone 1 and 3 should now be more audible.
Increased volume of some Utility Skills so it's easier to hear when their effect end.
Clicking Start New Game should now inform you better about what you keep and what you loose.
Splitter enemy animations should now be correct.
BUG FIXES
Utility Skills should now correctly benefit from cooldown reduction when upgrading their rank.
Endure Utility Skill now show correct description values for damage reduction.
Boss 2 no longer shoots bullets during the intro scene.
Boss 3 now despawns bullets on defeat.
Beating Boss 3 no longer lets you immediately replay Boss 3 by clicking Continue.
Music for Boss 1 and Boss 2 during phase 2 no longer stops abruptly.
Music for Boss 3 should now play correctly from Continue.
Music for Hive Node mini-boss in Zone 3 now ends when defeating it.
Randomly selectable Passive Tree nodes should no longer appear randomly.
You can now rebind the map hotkey and restart the game and have it work as intended.
KNOWN ISSUES
Mini-map might not always show arrows to unexplored rooms.
There is a chance for an enemy to spawn in the Void.
It's possible in certain situations to Blink into the Void.
There is a chance for the hazard in Dark mode to block passages.
Source
Changelog.gg summarizes and formats this update. How we read updates.
