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Full notes
Full The Last Purge update
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What changed
- Balance
- Gameplay
- Store
- UI and audio
- Fixes
The Last Purge changes
New Level Unlocked
After several days of intense development, the game's fourth level is finally complete, and I can't wait to share it with everyone!
This level is set in a frozen, snow-covered world, with monsters each having distinct characteristics. The Frost Resistance Potion, which seemed useless before, will now play a crucial role.
New Item: Swiftstrike Hide
Critical hits reset the cooldown of your main skill.
New Item: Purification Scroll
Removes one curse effect from all party members.
New Item: Chain of Holiness
When a negative effect is purified, applies a [Healing] effect, with the amount based on the caster's magic power.
New Item: Vitalis Crown
Max Health +25%
New Item: Necrotic Might
Enemies have a 30% chance to resurrect as a Skeleton Warrior upon death due to shadow damage.
Mechanics Adjustments
Missiles now lock onto enemies and will not miss due to their movement.
Reduced monster spawn frequency to lower difficulty.
The number of monsters spawned increases gradually with each level for a smoother difficulty curve.
Reduced shop item prices for easier purchasing.
Increased hero recruitment costs in the tavern to balance the economy.
Extra attack chance changed to extra action chance, now also applies to healing and buff spells.
Significantly increased healing potion effectiveness to improve survivability.
Reduced bleeding effect damage from 30% of current health to 20% of current health.
Character Adjustments
All characters' base critical hit chance increased by 5%.
Rogues gain an additional 5% critical hit chance on top of the base increase.
Frost Mages gain a Frost Specialization talent, increasing Frost damage by 20%.
Fire Mages gain a Fire Specialization talent, increasing Fire damage by 20%.
Lightning Mages gain a Lightning Specialization talent, increasing Lightning damage by 20%.
Warlocks gain a Shadow Specialization talent, increasing Shadow damage by 20%.
Warriors and Paladins’ Armor Specialization increased from 10% to 20%.
Barbarians’ Might talent increased from 10% to 20% Attack Strength.
Fireball spell's magic multiplier adjusted from 1.2 to 1.0.
Paladin's Magic Shield skill now supports stacking, allowing cumulative damage absorption.
Item Adjustments
- Eagle Eye RingCritical hit chance reduced from 30 to 20.
- Stone Shield PotionArmor increased from 5 to 10.
- Refraction MirrorBounce chance reduced from 50% to 30%.
- Ring of ZealExtra action chance increased from 10% to 20%.
Other Adjustments
- Menu text updated“Load Game” changed to “Continue Game”.
Equipment name updated: Shadow Frame renamed to Emberfire.
Bleeder description updated to clarify that normal damage can trigger the effect.
Fist of Heaven description updated to clarify the magic multiplier.
Load game interface optimized: now displays when selecting “Start Game” or “Continue Game”.
Fixed a bug where Magic Shield would negate healing effects.
Source
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