What changed
1 fix0 additions0 changes0 removals
fixedEA update #4 out now. Changes - Step height - Adjustment to reduce chances of hopping up on top of low objects. Added slopes to most steps and building entrances to allow smoother transition when step height changes. - Left Hand Dominant Inventory slots - Pistol and Evidence slots switched for Left Hand dominant control schemes. Pistol now on left, evidence on right. Main weapon slot now has weapon grip facing left. Gun unlocks- Adjusted unlocks so all guns will be unlocked by end of mission 7. Will be changed to unlock later once additional levels are released. - M2 - Trees updated to pine trees to match mountain setting. - M2 - Adjusted MSF patrols to prevent some soldiers getting stuck during routes - M3 - Town ground level changed to cover outside of sidewalk, which was open, and allow smoother movement over it. Fixes - Assault Rifles and UMP45 charging handle couldn't be pulled after gun was empty and bolt was open to load first round of new mag. Now both reload options work, either Slide Release (press up trackpad/stick) or pull charging handle to release bolt. - Guns that were equipped with scope/sight would fall strangely when dropped. Now gravity affects them normally. - Main Menu - Collider improvements to give better wall shape on player body contact and also prevent accidental out of bounds teleport when teleporting to edge of wall. Additions - New Laser sight attachment, attachable to front rails of pistols, Smgs and ARs. For pistols with under barrel rails. For SMGs and ARs, it can be attached on left or right side of barrel at most forward open rail point. To activate, touch with hand and pull trigger. - New 'Hide Chest Rig' - Toggle option added to Watch menu to hide chest rig to allow full view of inventory if needed. Updated Watch menu 'FPS on/off' button which is now a toggle, press same button to turn on and off. Coming soon and ongoing work... M6 - Collider improvements to give better wall shape on player body contact and also prevent accidental out of bounds teleport when teleporting to edge of wall and moving through it. Known bug - 'Teleport Only' control scheme directional arrow can point wrong direction on certain maps. The direction of the teleport will follow where your finger is on the trackpad/stick, but the direction arrow is not facing that direction. Use the direction that you are touching as your guide instead of the arrow. Will be fixed in next update. M8 - Continuing development of mission map.
The Last Operator changes
fixedEA update #4 out now. Changes - Step height - Adjustment to reduce chances of hopping up on top of low objects. Added slopes to most steps and building entrances to allow smoother transition when step height changes. - Left Hand Dominant Inventory slots - Pistol and Evidence slots switched for Left Hand dominant control schemes. Pistol now on left, evidence on right. Main weapon slot now has weapon grip facing left. Gun unlocks- Adjusted unlocks so all guns will be unlocked by end of mission 7. Will be changed to unlock later once additional levels are released. - M2 - Trees updated to pine trees to match mountain setting. - M2 - Adjusted MSF patrols to prevent some soldiers getting stuck during routes - M3 - Town ground level changed to cover outside of sidewalk, which was open, and allow smoother movement over it. Fixes - Assault Rifles and UMP45 charging handle couldn't be pulled after gun was empty and bolt was open to load first round of new mag. Now both reload options work, either Slide Release (press up trackpad/stick) or pull charging handle to release bolt. - Guns that were equipped with scope/sight would fall strangely when dropped. Now gravity affects them normally. - Main Menu - Collider improvements to give better wall shape on player body contact and also prevent accidental out of bounds teleport when teleporting to edge of wall. Additions - New Laser sight attachment, attachable to front rails of pistols, Smgs and ARs. For pistols with under barrel rails. For SMGs and ARs, it can be attached on left or right side of barrel at most forward open rail point. To activate, touch with hand and pull trigger. - New 'Hide Chest Rig' - Toggle option added to Watch menu to hide chest rig to allow full view of inventory if needed. Updated Watch menu 'FPS on/off' button which is now a toggle, press same button to turn on and off. Coming soon and ongoing work... M6 - Collider improvements to give better wall shape on player body contact and also prevent accidental out of bounds teleport when teleporting to edge of wall and moving through it. Known bug - 'Teleport Only' control scheme directional arrow can point wrong direction on certain maps. The direction of the teleport will follow where your finger is on the trackpad/stick, but the direction arrow is not facing that direction. Use the direction that you are touching as your guide instead of the arrow. Will be fixed in next update. M8 - Continuing development of mission map.
EA update #4 out now. Changes - Step height - Adjustment to reduce chances of hopping up on top of low objects. Added slopes to most steps and building entrances to allow smoother transition when step height changes. - Left Hand Dominant Inventory slots - Pistol and Evidence slots switched for Left Hand dominant control schemes. Pistol now on left, evidence on right. Main weapon slot now has weapon grip facing left. Gun unlocks- Adjusted unlocks so all guns will be unlocked by end of mission 7. Will be changed to unlock later once additional levels are released. - M2 - Trees updated to pine trees to match mountain setting. - M2 - Adjusted MSF patrols to prevent some soldiers getting stuck during routes - M3 - Town ground level changed to cover outside of sidewalk, which was open, and allow smoother movement over it. Fixes - Assault Rifles and UMP45 charging handle couldn't be pulled after gun was empty and bolt was open to load first round of new mag. Now both reload options work, either Slide Release (press up trackpad/stick) or pull charging handle to release bolt. - Guns that were equipped with scope/sight would fall strangely when dropped. Now gravity affects them normally. - Main Menu - Collider improvements to give better wall shape on player body contact and also prevent accidental out of bounds teleport when teleporting to edge of wall. Additions - New Laser sight attachment, attachable to front rails of pistols, Smgs and ARs. For pistols with under barrel rails. For SMGs and ARs, it can be attached on left or right side of barrel at most forward open rail point. To activate, touch with hand and pull trigger. - New 'Hide Chest Rig' - Toggle option added to Watch menu to hide chest rig to allow full view of inventory if needed. Updated Watch menu 'FPS on/off' button which is now a toggle, press same button to turn on and off. Coming soon and ongoing work... M6 - Collider improvements to give better wall shape on player body contact and also prevent accidental out of bounds teleport when teleporting to edge of wall and moving through it. Known bug - 'Teleport Only' control scheme directional arrow can point wrong direction on certain maps. The direction of the teleport will follow where your finger is on the trackpad/stick, but the direction arrow is not facing that direction. Use the direction that you are touching as your guide instead of the arrow. Will be fixed in next update. M8 - Continuing development of mission map.