Full notes
Full The Last Hex update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Store
- Gameplay
The Last Hex changes
Version 0.8.21
A whole year It has been a whole year since The Last Hex hit early access! A whole year! I can't believe it, it hasn't felt like a whole year has passed. I owe a lot to the community that has built up around The Last Hex. You all have really helped to make TLH what it is today! So a big thank you to every single one of. I have met many of you at cons as well as online through email, discord, or social media. I have sat and hung out on more streams than I care to mention and have had so many great conversations with people. Many of you who I still talk to on a fairly regular basis.
So I really mean it when I say thank you to everyone. It has been a wild ride and I look forward to what the future holds.
Fun fact - there have been 46 "weekly" updates over the past 52 weeks. So I count that as a win!
What the future holds The biggest thing I want to bring up here is that we are looking to release this year. We feel the game has come a long long way since release. We have fixed so many bugs and feel it is in a pretty good place outside of some weird edge cases. We have all the content we want in and with this update, we now have implemented a way to add new content going forward.
There is still some things we need to work on, but all in all everything is looking great.
This week's update I have been talking about this for the past 2 weeks and it is finally here! New content! All about deck manipulation. This is also the introduction of what we are calling "Packs". You can use fate coins to obtain these packs in the fate shop. And then they get added into your game, and are ready to use. Packs cost 5 fate coins, which in the worst case scenario will take you 5 games to obtain, in the case that you don't have any.
I don't want to spoil too much here though. But with these content pack you will gain access to new items, a potion and new cards. Things range from energy reduction, to shuffling your consume deck into your draw pile and even ways to draw a lot more cards.
I have been playing with these things for the past week and I am having a lot of fun with the new combos that this content brings.
Check it out and let us know what other kind of "packs" you would like to see.
Source
Changelog.gg summarizes and formats this update. How we read updates.
