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Steam News26 January 20206y ago

Patch 34 - Big Potion Update

Patch verson 0.8.5 Hello everyone! Big update today! We have revamped potions quite a bit. But before we get into the full changes, I want to mention that we want to hear from you about the changes.

Full notes

Full The Last Hex update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions3 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • UI and audio
addedBig update today! We have revamped potions quite a bit. But before we get into the full changes, I want to mention that we want to hear from you about the changes. What you like or dislike. Even what you would want to see added or would change. We are still refining this system and I am sure changes will be made based off feedback.
changedThe Ultra Rares have kept their price point of 800-1000 gold
addedHealing potions can now be used from the map This is one we have been talking about for a long time and has been something requested. We didn't have a proper way of balancing this in the old system, but now that potions get destroyed on use, we figured there was no reason to not let players use healing potions on the map.
addedWe have added a new potion UI during fights Since we want potions to be a more common and more frequently used we have removed the potion bag. We now have a spot that shows all your potions and you can now use potions without having to open the potion bag. This change will hopefully not only speed up the process for using potions but to also let players know they have potions and should be picking them up.
addedClass updates With this change we had to update some classes. The Thief got a buff with Sudden Strike now adding poison 2. The Alchemist also got a buff, potions are now added to the players potion deck and will stay there until used. And Alchemize can now be played on all potions.
addedFull Patch notes New - Potion rework

The Last Hex changes

addedBig update today! We have revamped potions quite a bit. But before we get into the full changes, I want to mention that we want to hear from you about the changes. What you like or dislike. Even what you would want to see added or would change. We are still refining this system and I am sure changes will be made based off feedback.
changedThe Ultra Rares have kept their price point of 800-1000 gold
addedHealing potions can now be used from the map This is one we have been talking about for a long time and has been something requested. We didn't have a proper way of balancing this in the old system, but now that potions get destroyed on use, we figured there was no reason to not let players use healing potions on the map.
addedWe have added a new potion UI during fights Since we want potions to be a more common and more frequently used we have removed the potion bag. We now have a spot that shows all your potions and you can now use potions without having to open the potion bag. This change will hopefully not only speed up the process for using potions but to also let players know they have potions and should be picking them up.
addedClass updates With this change we had to update some classes. The Thief got a buff with Sudden Strike now adding poison 2. The Alchemist also got a buff, potions are now added to the players potion deck and will stay there until used. And Alchemize can now be played on all potions.

Patch verson 0.8.5

Hello everyone!

Big update today! We have revamped potions quite a bit. But before we get into the full changes, I want to mention that we want to hear from you about the changes. What you like or dislike. Even what you would want to see added or would change. We are still refining this system and I am sure changes will be made based off feedback.

So with that, let's jump in.

So the first and most important change is that all potions are now destroyed on use. All of them, every single one. We really want to bring more RPG elements into The Last Hex, and we believe that this change runs more in line with that mindset.

Because all potions are now destroyed on use, we have decided to make them better and cheaper.

For the most part all potions have doubled in effect.

Potions are now cheaper in cities.

  • Commons now cost 25 gold

  • Uncommons cost 60 gold

  • Rares cost 150

  • The Ultra Rares have kept their price point of 800-1000 gold

Healing potions can now be used from the map This is one we have been talking about for a long time and has been something requested. We didn't have a proper way of balancing this in the old system, but now that potions get destroyed on use, we figured there was no reason to not let players use healing potions on the map.

We have added a new potion UI during fights Since we want potions to be a more common and more frequently used we have removed the potion bag. We now have a spot that shows all your potions and you can now use potions without having to open the potion bag. This change will hopefully not only speed up the process for using potions but to also let players know they have potions and should be picking them up.

Class updates With this change we had to update some classes. The Thief got a buff with Sudden Strike now adding poison 2. The Alchemist also got a buff, potions are now added to the players potion deck and will stay there until used. And Alchemize can now be played on all potions.

So that is all the potion changes! Try it out and let us know what you think. As mentioned more changes are coming to this but we wanted to get first impressions on this.

Full Patch notes New - Potion rework

  • Potions are all now destroyed on use

  • Potions have been rebalanced

  • Potions now cost less

  • Potions have a new UI in battle

  • Healing potions can now be accessed on the world map

  • Thief got a buff

  • Alchemist got a buff

Balance - Trainers are more likely to appear in cities Fixes - More translation updates

Source

Steam News / 26 January 2020

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