Full notes
Full The Last Hex update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
The Last Hex changes
Patch verson 0.8.5
Hello everyone!
Big update today! We have revamped potions quite a bit. But before we get into the full changes, I want to mention that we want to hear from you about the changes. What you like or dislike. Even what you would want to see added or would change. We are still refining this system and I am sure changes will be made based off feedback.
So with that, let's jump in.
So the first and most important change is that all potions are now destroyed on use. All of them, every single one. We really want to bring more RPG elements into The Last Hex, and we believe that this change runs more in line with that mindset.
Because all potions are now destroyed on use, we have decided to make them better and cheaper.
For the most part all potions have doubled in effect.
Potions are now cheaper in cities.
Commons now cost 25 gold
Uncommons cost 60 gold
Rares cost 150
The Ultra Rares have kept their price point of 800-1000 gold
Healing potions can now be used from the map This is one we have been talking about for a long time and has been something requested. We didn't have a proper way of balancing this in the old system, but now that potions get destroyed on use, we figured there was no reason to not let players use healing potions on the map.
We have added a new potion UI during fights Since we want potions to be a more common and more frequently used we have removed the potion bag. We now have a spot that shows all your potions and you can now use potions without having to open the potion bag. This change will hopefully not only speed up the process for using potions but to also let players know they have potions and should be picking them up.
Class updates With this change we had to update some classes. The Thief got a buff with Sudden Strike now adding poison 2. The Alchemist also got a buff, potions are now added to the players potion deck and will stay there until used. And Alchemize can now be played on all potions.
So that is all the potion changes! Try it out and let us know what you think. As mentioned more changes are coming to this but we wanted to get first impressions on this.
Full Patch notes New - Potion rework
Potions are all now destroyed on use
Potions have been rebalanced
Potions now cost less
Potions have a new UI in battle
Healing potions can now be accessed on the world map
Thief got a buff
Alchemist got a buff
Balance - Trainers are more likely to appear in cities Fixes - More translation updates
Source
Changelog.gg summarizes and formats this update. How we read updates.
