Fixed vision for soldiers and workers (critical bug) - Improved the food system during the battle of the soldiers. Now they leave their positions in combat only during critical hunger.
Full notes
Full The Last Haven update
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What changed
1 fix0 additions0 changes0 removals
Maps
fixedFixed vision for soldiers and workers (critical bug) - Improved the food system during the battle of the soldiers. Now they leave their positions in combat only during critical hunger. - Fixed merchant (re-opening the trade window, the merchant now leaves the location) - Fixed attack on neutral soldiers (they now fight off zombies and wild animals) - Fixed vehicle production (manual production mode) - Fixed some situations (critical bugs) - Correction of simultaneous enemy attacks on the player's base - Tier 1 greenhouse fixes (model) - Level 2 greenhouse fixes (model) - Fixed a bug in the position of the body in people (sometimes soldiers and workers moved while sitting / lying down) - Fixed a critical bug when place building through shift key - Fixed battles on the global map (attacking an enemy squad, returning to a city, enemy squad attacking on a city, retreat, victory/defeat, etc.)
The Last Haven changes
fixedFixed vision for soldiers and workers (critical bug) - Improved the food system during the battle of the soldiers. Now they leave their positions in combat only during critical hunger. - Fixed merchant (re-opening the trade window, the merchant now leaves the location) - Fixed attack on neutral soldiers (they now fight off zombies and wild animals) - Fixed vehicle production (manual production mode) - Fixed some situations (critical bugs) - Correction of simultaneous enemy attacks on the player's base - Tier 1 greenhouse fixes (model) - Level 2 greenhouse fixes (model) - Fixed a bug in the position of the body in people (sometimes soldiers and workers moved while sitting / lying down) - Fixed a critical bug when place building through shift key - Fixed battles on the global map (attacking an enemy squad, returning to a city, enemy squad attacking on a city, retreat, victory/defeat, etc.)
Fixed vision for soldiers and workers (critical bug) - Improved the food system during the battle of the soldiers. Now they leave their positions in combat only during critical hunger. - Fixed merchant (re-opening the trade window, the merchant now leaves the location) - Fixed attack on neutral soldiers (they now fight off zombies and wild animals) - Fixed vehicle production (manual production mode) - Fixed some situations (critical bugs) - Correction of simultaneous enemy attacks on the player's base - Tier 1 greenhouse fixes (model) - Level 2 greenhouse fixes (model) - Fixed a bug in the position of the body in people (sometimes soldiers and workers moved while sitting / lying down) - Fixed a critical bug when place building through shift key - Fixed battles on the global map (attacking an enemy squad, returning to a city, enemy squad attacking on a city, retreat, victory/defeat, etc.)
P. S.: Friends! Write about the errors you find in this post, together we will fix everything, I am very grateful for your help! Outpost system will be implemented soon. It is already well thought out, I think you will like it. Thank you!