In the current update: Added motorized enemy units (enemy vehicles in the later stages of the game, weapons - a stationary machine gun) - Added minimaps for random encounters with the enemy on the global map - Added opp
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Full The Last Haven update
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What changed
0 fixes2 additions1 change0 removals
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addedAdded motorized enemy units (enemy vehicles in the later stages of the game, weapons - a stationary machine gun) - Added minimaps for random encounters with the enemy on the global map - Added opponents to large locations (forest base, village, city) - Fixed a critical error when loading the starting location - Fixed bugs in AI navigation in random encounters with an enemy on the global map - Fixed selection of soldiers and vehicles - Fixed grenade launchers
addedHello friends! The last few months, work on the project has been suspended. The reason for this is creative burnout, fatigue from working on The Last Haven, because I created it for three years in a row, I needed a "rest", please understand. But I did not sit idle, I was actively working on a new project - Total Conflict https://store.steampowered.com/app/1860510/Total_Conflict_Resistance/ The break was good for me and the project, I returned with renewed vigor and is ready to delight you with game updates!
changedP. P. S.: There is a lot of work ahead. At this stage, I need your help in testing and in fresh ideas! Please help me.
The Last Haven changes
addedAdded motorized enemy units (enemy vehicles in the later stages of the game, weapons - a stationary machine gun) - Added minimaps for random encounters with the enemy on the global map - Added opponents to large locations (forest base, village, city) - Fixed a critical error when loading the starting location - Fixed bugs in AI navigation in random encounters with an enemy on the global map - Fixed selection of soldiers and vehicles - Fixed grenade launchers
addedHello friends! The last few months, work on the project has been suspended. The reason for this is creative burnout, fatigue from working on The Last Haven, because I created it for three years in a row, I needed a "rest", please understand. But I did not sit idle, I was actively working on a new project - Total Conflict https://store.steampowered.com/app/1860510/Total_Conflict_Resistance/ The break was good for me and the project, I returned with renewed vigor and is ready to delight you with game updates!
changedP. P. S.: There is a lot of work ahead. At this stage, I need your help in testing and in fresh ideas! Please help me.
In the current update:
Added motorized enemy units (enemy vehicles in the later stages of the game, weapons - a stationary machine gun) - Added minimaps for random encounters with the enemy on the global map - Added opponents to large locations (forest base, village, city) - Fixed a critical error when loading the starting location - Fixed bugs in AI navigation in random encounters with an enemy on the global map - Fixed selection of soldiers and vehicles - Fixed grenade launchers
Hello friends! The last few months, work on the project has been suspended. The reason for this is creative burnout, fatigue from working on The Last Haven, because I created it for three years in a row, I needed a "rest", please understand. But I did not sit idle, I was actively working on a new project - Total Conflict https://store.steampowered.com/app/1860510/Total_Conflict_Resistance/ The break was good for me and the project, I returned with renewed vigor and is ready to delight you with game updates!
P. S.: Also, for those who have a weak computer, I uploaded a special build! You can install it through the properties of the game in Steam, by selecting the "dx9_build" branch.
P. P. S.: There is a lot of work ahead. At this stage, I need your help in testing and in fresh ideas! Please help me.