Full notes
Full The Last General update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
After working on performance optimizations for a while and learning a ton of new stuff. I took the leap and worked on my own water and terrain shaders, which enable much better performance and support a lot of extra features I couldn't implement with the previous out of the box solutions I was using.
Now we have much better water and rivers shaders which don't impact CPU performance at all, nicer screen space reflections and way more detailed terrain, including road lanes markings, side markings, crosswalks, farm patterns, sidewalk textures and wet or dirty roads near the curbs. The visual impact is pretty cool and it's only getting started! I also did some tests for realtime terrain modification and performance was good enough, which will enable impact terrain deformation (craters) and also proper trenches!
Lastly, I worked on some visual effects improvements, navigation, AI and added a new unit too (the Charly IFV!) Here are some images I have been posting in the Discord progress updates! There are also 2 videos over there but can't post them here without uploading them to Youtube. See you soon for the October update! Hopefully less delayed than this one! Steam post image
Source
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