HomeGamesUpdatesPricingMethodology
Steam News1 June 20251y ago

Progress Update (May recap)

Another month went by and we reached another great milestone: The Last General has hit 45,000 wishlists!

In this update8

Full notes

Full The Last General update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions5 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • UI and audio
addedAnother month went by and we reached another great milestone: The Last General has hit 45,000 wishlists! It was a pretty busy month with a ton of nice progress, and rounding up some stuff for the new official video that will be coming out in about two weeks!
addedHere are some of the new features and improvements:
changedGUIDED MISSILESArtillery can also shoot guided missiles now and hit targets with great accuracy and also use different rocket flight patterns to get those valuable top hits on armored vehicles.
changedUNIT PATHS VISUALIZATIONSSelected units will now display their paths, and you can select groups of units at any level in the hierarchy by clicking on their indicators.
changedDESTRUCTIONWhile working on the construction system I started building an initial version of the modular construction system that all buildings in the game will be using. That already enables much nicer destruction (which will get much better later with recursive fracturing, but this is the current status)
changedCRATERSRemember those ugly flat craters decals from old pictures and videos? Now craters look way better and properly destroy any grass in the affected area. I will also be testing realtime terrain deformation later to make the craters be actually dips in the terrain (and to enable real trenches).

The Last General changes

addedAnother month went by and we reached another great milestone: The Last General has hit 45,000 wishlists! It was a pretty busy month with a ton of nice progress, and rounding up some stuff for the new official video that will be coming out in about two weeks!
addedHere are some of the new features and improvements:
changedArtillery can also shoot guided missiles now and hit targets with great accuracy and also use different rocket flight patterns to get those valuable top hits on armored vehicles.
changedSelected units will now display their paths, and you can select groups of units at any level in the hierarchy by clicking on their indicators.
changedWhile working on the construction system I started building an initial version of the modular construction system that all buildings in the game will be using. That already enables much nicer destruction (which will get much better later with recursive fracturing, but this is the current status)

Another month went by and we reached another great milestone: The Last General has hit 45,000 wishlists! It was a pretty busy month with a ton of nice progress, and rounding up some stuff for the new official video that will be coming out in about two weeks!

Here are some of the new features and improvements:

FIGHTER JETS

Fighter jets have much better trails and jet engine plumes, with heat distorsion and nicer looking effects. They are also shooting guided missiles now and hitting "Bomb target" strategic actions better than ever.

GUIDED MISSILES

Artillery can also shoot guided missiles now and hit targets with great accuracy and also use different rocket flight patterns to get those valuable top hits on armored vehicles.

UNIT PRODUCTION

Newly created units now come out from inside the factories and drive away to join the companies that need them or head to the reserves deployment areas you determine.

UNIT PATHS VISUALIZATIONS

Selected units will now display their paths, and you can select groups of units at any level in the hierarchy by clicking on their indicators.

DESTRUCTION

While working on the construction system I started building an initial version of the modular construction system that all buildings in the game will be using. That already enables much nicer destruction (which will get much better later with recursive fracturing, but this is the current status)

CRATERS

Remember those ugly flat craters decals from old pictures and videos? Now craters look way better and properly destroy any grass in the affected area. I will also be testing realtime terrain deformation later to make the craters be actually dips in the terrain (and to enable real trenches).

PROJECTILE IMPACTS

Projectiles hitting any surface have much better effects and sounds now, with sparks, dust, debris, and holes/burns at the impact points on any object.

LARGER COMPANIES

Now TLG has even larger companies than before, with several platoons, which are also larger!

This is all for now! In a couple weeks I will release a new official video showing everything I've been working on during the last 8 months (since the previous trailer video), so stay tuned!

Source

Steam News / 1 June 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.