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Full The Last General update
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What changed
- Gameplay
- Balance
- Maps
- UI and audio
The Last General changes
Another month went by and we reached another great milestone: The Last General has hit 45,000 wishlists! It was a pretty busy month with a ton of nice progress, and rounding up some stuff for the new official video that will be coming out in about two weeks!
Here are some of the new features and improvements:
FIGHTER JETS
Fighter jets have much better trails and jet engine plumes, with heat distorsion and nicer looking effects. They are also shooting guided missiles now and hitting "Bomb target" strategic actions better than ever.
GUIDED MISSILES
Artillery can also shoot guided missiles now and hit targets with great accuracy and also use different rocket flight patterns to get those valuable top hits on armored vehicles.
UNIT PRODUCTION
Newly created units now come out from inside the factories and drive away to join the companies that need them or head to the reserves deployment areas you determine.
UNIT PATHS VISUALIZATIONS
Selected units will now display their paths, and you can select groups of units at any level in the hierarchy by clicking on their indicators.
DESTRUCTION
While working on the construction system I started building an initial version of the modular construction system that all buildings in the game will be using. That already enables much nicer destruction (which will get much better later with recursive fracturing, but this is the current status)
CRATERS
Remember those ugly flat craters decals from old pictures and videos? Now craters look way better and properly destroy any grass in the affected area. I will also be testing realtime terrain deformation later to make the craters be actually dips in the terrain (and to enable real trenches).
PROJECTILE IMPACTS
Projectiles hitting any surface have much better effects and sounds now, with sparks, dust, debris, and holes/burns at the impact points on any object.
LARGER COMPANIES
Now TLG has even larger companies than before, with several platoons, which are also larger!
This is all for now! In a couple weeks I will release a new official video showing everything I've been working on during the last 8 months (since the previous trailer video), so stay tuned!
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