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Steam News2 May 20251y ago

Progress Update (April recap)

Hi everyone! April was a crazy month, with The Last General reaching 40,000 wishlists and 4,000 followers on Steam. Thanks a lot to everyone for supporting my dream project, it really means a lot to me!

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Full The Last General update

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What changed

0 fixes2 additions3 changes0 removals
  • Gameplay
  • Performance
changedAPRIL FOOLS GAMEPLAY VIDEO I started the month with a joke gameplay video for April Fools showing some of the progress I made in March (mostly related to some basic soldier animations, truck logistics and strategic actions). If you haven't watched it yet, I recommend it!
addedCONSTRUCTION I developed a new construction system that animates the construction process while they are being built, in addition to the placement system to select where they should be constructed, and the construction panel with all the options (for now, will change a lot).
addedAs part of the construction system, many new objects can be places for defensive purposes, like fortifications, trenches, barriers, sandbags and C-RAM. Some of them will be built by the troops themselves (even automatically when they are assigned to a defensive area or defensive line with that behavior enabled), others will be transported into the selected place.
changedANIMATIONS AND RAGDOLLS Lastly, I worked on migrating all animations into DOTS for way better performance, implemented inertial blending, inverse kinematics and ragdolling soldiers when they die (hit by bullets or powerful explosions nearby). You can see a video of this here
changedThis month I will continue adding features and polishing some others, and hopefully release a new official trailer video with more focus on gameplay than the last one.

The Last General changes

changedAPRIL FOOLS GAMEPLAY VIDEO I started the month with a joke gameplay video for April Fools showing some of the progress I made in March (mostly related to some basic soldier animations, truck logistics and strategic actions). If you haven't watched it yet, I recommend it!
addedCONSTRUCTION I developed a new construction system that animates the construction process while they are being built, in addition to the placement system to select where they should be constructed, and the construction panel with all the options (for now, will change a lot).
addedAs part of the construction system, many new objects can be places for defensive purposes, like fortifications, trenches, barriers, sandbags and C-RAM. Some of them will be built by the troops themselves (even automatically when they are assigned to a defensive area or defensive line with that behavior enabled), others will be transported into the selected place.
changedANIMATIONS AND RAGDOLLS Lastly, I worked on migrating all animations into DOTS for way better performance, implemented inertial blending, inverse kinematics and ragdolling soldiers when they die (hit by bullets or powerful explosions nearby). You can see a video of this here
changedThis month I will continue adding features and polishing some others, and hopefully release a new official trailer video with more focus on gameplay than the last one.

Hi everyone! April was a crazy month, with The Last General reaching 40,000 wishlists and 4,000 followers on Steam. Thanks a lot to everyone for supporting my dream project, it really means a lot to me!

Here is a small recap of what happened in The Last General since the last month's progress update:

APRIL FOOLS GAMEPLAY VIDEO I started the month with a joke gameplay video for April Fools showing some of the progress I made in March (mostly related to some basic soldier animations, truck logistics and strategic actions). If you haven't watched it yet, I recommend it!

CONSTRUCTION I developed a new construction system that animates the construction process while they are being built, in addition to the placement system to select where they should be constructed, and the construction panel with all the options (for now, will change a lot).

You can watch a video of the animated construction system in action here.

DEFENSES

As part of the construction system, many new objects can be places for defensive purposes, like fortifications, trenches, barriers, sandbags and C-RAM. Some of them will be built by the troops themselves (even automatically when they are assigned to a defensive area or defensive line with that behavior enabled), others will be transported into the selected place.

DRONE MECHANICS I also worked a bit on the drone mechanics, that will be used for doing recon on enemy territory. Infantry will also have smaller drones available for FPV strikes. You can watch a video about it here

ANIMATIONS AND RAGDOLLS Lastly, I worked on migrating all animations into DOTS for way better performance, implemented inertial blending, inverse kinematics and ragdolling soldiers when they die (hit by bullets or powerful explosions nearby). You can see a video of this here

NEXT STEPS

This month I will continue adding features and polishing some others, and hopefully release a new official trailer video with more focus on gameplay than the last one.

If you haven't, please join the discord to see all this updates as they happen, give me feedback and get into the early playtests this year. You are all making this game much better!

Source

Steam News / 2 May 2025

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