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Steam News26 June 20251y ago

Patch 1.8.5.3 πŸ—‘οΈ

Hello guys, good news! The Patch 1.8.5.3 for The Land Beneath Us is here! A brand-new " Blessing & Curse " pack is now available in the Soul Shard Shop, unlocked after completing the main story.

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Repeated intro

Hello guys, good news! The Patch 1.8.5.3 for The Land Beneath Us is here! A brand-new "Blessing & Curse" pack is now available in the Soul Shard Shop, unlocked after completing the main story. This update brings new weapons, relics, chips, and a challenging new quest. We've also added fresh animations, refined balance and status effects, and fixed numerous bugs to improve gameplay across the board. We're also working on a Resume feature, allowing players to leave or exit the game and continue later from where they left off.

What changed

18 fixes3 additions26 changes0 removals
  • Balance
  • Store
  • Gameplay
  • Fixes
  • Events
  • UI and audio
fixedHello guys, good news! The Patch 1.8.5.3 for The Land Beneath Us is here! A brand-new " Blessing & Curse " pack is now available in the Soul Shard Shop, unlocked after completing the main story. This update brings new weapons, relics, chips, and a challenging new quest. We've also added fresh animations, refined balance and status effects, and fixed numerous bugs to improve gameplay across the board. We're also working on a Resume feature, allowing players to leave or exit the game and continue later from where they left off.
addedNew Contents:Blessing & Curse pack Steam post imageThe soul shard shop unlocks after completing the main story. A new pack, "Blessing & Curse” has now been released! It includes:
changedWeaponsBlessing Katana Cost : 20,000 soul shards Description : Hit an enemy 1 tile away, then move to the tile behind them. When hitting the enemy, 10% chance to receive a random buff for 3 turns. Max Level: Increases to 20% chance.Steam post image
changedWeaponsBlessing Sniper Cost : 20,000 soul shards Description : Fire a shot 5 tiles away. Damage depends on the hit range. 10% chance to gain a random buff for 3 turns when hitting an enemy. Max level: Fires a shot 7 tiles away instead.
changedWeaponsCurse Sniper Cost : 20,000 soul shards Description : Fire a shot 7 tiles away. Damage depends on the hit range and status effect turns. 20% chance to gain a random buff for 2 turns when hitting an enemy. Curse: 20% chance to gain a random debuff for 2 turns when hitting an enemy.
changedRelicsRed Counting Box Cost : 20,000 soul shards Rarity : Epic Description : You have a +5% critical chance per each type of status effect you have. (Total status effects: x types)(Current: +x% critical chance)(Max: x%) Enhanced description : You have a +10% critical chance per each type of status effect you have. (Total status effects: x types)(Current: +x% critical chance)(Max: x%) Yellow Counting Box Cost : 20,000 soul shards Rarity : Epic Description : You have a +2.5% dodge chance per each type of status effect you have. (Total status effects: x types)(Current: +x% dodge chance)(Max: x%) Enhanced description : You have a +5% dodge chance per each type of status effect you have. (Total status effects: x types)(Current: +x% dodge chance)(Max: x%)
β—‹ HP:9001470β—‹ HP: increased, buffβ—‹ HP: 900 β†’ 1470 β—‹ Damage:1117β—‹ HP: 900 β†’ 1470 β—‹ Damage: increased, buff1:5%10%1: increased, buff2:5%20%2: increased, buff

New Contents:

Blessing & Curse pack Steam post imageThe soul shard shop unlocks after completing the main story. A new pack, "Blessing & Curse” has now been released! It includes:

Weapons

Blessing Katana Cost

20,000 soul shards Description : Hit an enemy 1 tile away, then move to the tile behind them. When hitting the enemy, 10% chance to receive a random buff for 3 turns.

Max Level

Increases to 20% chance.Steam post image

Blessing Sniper Cost

20,000 soul shards Description : Fire a shot 5 tiles away. Damage depends on the hit range. 10% chance to gain a random buff for 3 turns when hitting an enemy.

Max level

Fires a shot 7 tiles away instead.

Curse Sniper Cost

20,000 soul shards Description : Fire a shot 7 tiles away. Damage depends on the hit range and status effect turns. 20% chance to gain a random buff for 2 turns when hitting an enemy.

Curse

20% chance to gain a random debuff for 2 turns when hitting an enemy.

Relics

Red Counting Box Cost

20,000 soul shards Rarity : Epic Description : You have a +5% critical chance per each type of status effect you have. (Total status effects: x types)(Current: +x% critical chance)(Max: x%)

Enhanced description

You have a +10% critical chance per each type of status effect you have. (Total status effects: x types)(Current: +x% critical chance)(Max: x%)

Yellow Counting Box Cost

20,000 soul shards Rarity : Epic Description : You have a +2.5% dodge chance per each type of status effect you have. (Total status effects: x types)(Current: +x% dodge chance)(Max: x%)

Enhanced description

You have a +5% dodge chance per each type of status effect you have. (Total status effects: x types)(Current: +x% dodge chance)(Max: x%)

Orange Counting Box Cost

20,000 soul shards Rarity : Epic Description : You have a +2.5% critical DMG chance per each type of status effect you have. (Total status effects: x types)(Current: +x% critical DMG)(Max: x%)

Enhanced description

You have a +5% critical DMG chance per each type of status effect you have. (Total status effects: x types)(Current: +x% critical DMG)(Max: x%)

Black Counting Box Cost

20,000 soul shards Rarity : Legendary Description : Increase other Counting Box limit effects by +10%.You have +1 base DMG per each type of status effect you have. (Total status effects: x types)(Current: +x base DMG)

Enhanced description

Increase other Counting Box limit effects by +20%.You have +1 base DMG per each type of status effect you have. (Total status effects: x types)(Current: +x base DMG) Chips Steam post image

Random Buff Cost

20,000 soul shards Lv.1 Description : Cast Random Buff. Applies 2 random buffs to self for 2 turns.

Fast Forward Cost

20,000 soul shards Lv.1 Description : Cast Fast Forward. Resets all chips and teleport cooldown immediately.

Consume Wave Cost

30,000 soul shards

Lv.1 Description: Cast Consume Wave. Consumes all your buffs and debuffs to randomly deal 11 - 15 DMG per stack to all enemies.

Gloria Cost: 30,000 soul shards Lv.1 Description: Cast Gloria to self for 3 turns. Your attacks have a 25% chance to receive 3 Souls or Soul Shards.

A Fierce Warrior King Quest

Unlock: Encounter Nuada Objective: Kill Nuada Reward: Unlock "Crimson Burning Blade” Crimson Burning Blade Description: Hit an enemy 1 tile away. Apply 1 Burn per 3 Lord souls and gain a 20% chance to consume the enemy's Burn stack to deal 5 DMG per stack. (Current: apply x Burn stacks)

  • Added a new status effect: Receive Souls Per Hit Chance Description: Your attacks have a x% chance to receive 3 Souls or Soul Shards.

  • Added 2 new Sven animations: Shooting by "Gun” and "Sniper”

Bug Fixes:

  • Fixed an issue where Zero Sven might not spawn.

  • Fixed an issue where Nuada’s image in the Boss Archive was incorrect.

  • Fixed an issue where Chip Mode automatically switched from Manual to Auto when the chip was activated.

  • Fixed an issue where the Hidden Dagger relic had no effect on bosses.

  • Fixed an issue where the Nuada Ring relic didn’t heal for 5% of total damage.

  • Fixed an issue where the Adar Llwch Feather relic incorrectly applied the Bonus Damage status effect on a critical hit.

  • Fixed an issue where The Basher incorrectly increased the Bonus Damage status effect on every hit during a single turn.

  • Fixed an issue where removing the Provoking Mask did not reset the enemy's damage reduction.

  • Fixed an issue where the Thunder chip applied an incorrect amount of stun.

  • Fixed an issue where the Explosion chip displayed an incorrect image.

  • Fixed an issue where the Additional Flat Damage was calculated multiple times in a single turn.

  • Fixed an issue where a permanent status effect could be removed when using the Consume Wave chip.

  • Fixed an issue where the Permanent Immunity status effect displayed two icons when the player enhanced the Band of Immunity relic.

  • Fixed an issue where some status effect icons displayed incorrect values.

  • Fixed an issue where a status effect icon was not disabled after being used.

  • Fixed an issue where challenge conditions were not reset when entering another mode.

Balancing & Gameplay Changes:

  • Adjusted the maximum stack limit of the Shield Absorb status effect to 10.

  • Increased base damage of the sword-type weapons by +10%

  • Increased the impact damage by +50%

  • Increased the Hidden Boss’s HP and damage. β—‹ HP: 900 β†’ 1470

    β—‹ Damage: 11 β†’ 17

  • Increased the Hidden Boss chance in the Purple Moon mode β—‹ Lv. 1: 5% β†’ 10%

    β—‹ Lv. 2: 5% β†’ 20%

    β—‹ Lv. 3: 5% β†’ 40%

    β—‹ Lv. 4: 10% β†’ 60%

    β—‹ Lv. 5: 20% β†’ 80%

    β—‹ Lv. 6: 30% β†’ 100%

  • Increased the Burn status effect duration

    Relic

    β—‹ Pyro Reactor (Enhanced): 2 β†’ 3 turns

    Weapons

    β—‹ Agony Great Sword: 3 β†’ 5 turns

    β—‹ Agony Raid Rapid: 3 β†’ 5 turns

    β—‹ Agony Spear: 3 β†’ 5 turns

    β—‹ The Rage of Brigit: 2 β†’ 3 turns

    β—‹ Lv. 6: 30% β†’ 100%

    Chips

    β—‹ Fireball: 2 β†’ 3 turns

    β—‹ Fire trap: 2 β†’ 3 turns

    β—‹ Pyromaniac (per levels): 1/1/2/2/3/3/4/4/5/6 β†’ 2/2/3/3/5/5/6/6/7/9 turns Trap

    β—‹ Lava tile effect: 2 β†’ 3 turns

Localization Updates:

  • Fixed an issue where some words are typos in the French language.

  • Updated more information for the relics’ descriptions.

Relics

  • Auto Loot System (Normal): On clearing a room, destroy all breakables in the room. +30% Bonus Gold and Bonus Souls.

  • Auto Loot System (Enhanced): On starting a room, destroy all breakables in the room. +50% Bonus Gold and Bonus Souls.

  • Guard Up (Enhanced): On starting a room, apply 1 Shield Absorb to yourself.

Status effects

  • Burn Inflict Enhance: Your attacks have a x% chance to apply 3 Burns.

  • Poison Inflict Enhance: Your attacks have a x% chance to apply 3 Poisons.

  • Stun Inflict Enhance: Your attacks have a x% chance to apply 1 Stun.

  • Blind Inflict Enhance: Your attacks have a x% chance to apply 1 Blind.

  • Disarm Inflict Enhance: Your attacks have a x% chance to apply 1 Disarm.

  • Mark Inflict Enhance: Your attacks have a x% chance to apply 3 Marks.

  • Shield Absorb: Block DMG 1 time per stack. DMG taken will heal you instead. (Max: 10 stacks)

Known Issues:

  • Sven can move onto the same tile as the lava totem in the Caorthannach room.

  • The cursed effect of the Cursed Auf's Revolver doesn't cancel when the weapon reaches its maximum level.

  • The mini-boss and boss have incorrect HP values.

  • The counter equipment doesn't work against moving enemies.

  • The Piggy Bank relic icon is missing its current value display.

  • The Provoking Mask doesn't update enemy damage data in Inspector Mode.

  • The status effect of an enhanced relic is not displayed in the Archive panel.

Source

Steam News / 26 June 2025

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