Full notes
Full The Labyrinth update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Events
The Labyrinth changes
Notes
This update brings the new text highlighting system to items! Last update was a test to see how efficient highlighting text was and it proved to be very much so, so I extended its use to items.
Bugfixes
Fixed critical damage sometimes displaying decimal damage numbers
Fixed the level up reward from the Gambling Room not granting a level up if your experience multiplier is less than 100%
Fixed an Electric Aspect staff error caused by casting a spell and killing the last enemy with the same spell
Fixed an issue with the Chronokeeper boss Fast Forward active spell causing an error if it had the second upgrade but not the first
Additions
Added text coloring for items. Items now show green numbers on items that are better to the comparing/equipped item you're looking at, they show red numbers on items that are worse, and unique/special items have additional coloring to show off their uniqueness!
Nerfs
- BossElemental - Increased the minimum cost of each active spell to 75 from 50
Source
Changelog.gg summarizes and formats this update. How we read updates.
