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Steam News31 August 20232y ago

Version [v.0.0.6-demo] out now!

[ver.0.0.6-demo] – 30/08/2023 Comment: This new patch is focused on difficulty balancing and UI ease of use: .

In this update6

Full notes

Full THE KING IN THE SHADES update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions2 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Performance
  • Maps
addedComment:This new patch is focused on difficulty balancing and UI ease of use:
changedComment:. I’ve been experimenting with improving the game interfaces for Steam Deck users and any players looking to play the game with smaller screen resolutions, this patch includes scaling improvements for all the UI interfaces, font changes and other general enhancements like background blur effects on the pause menu, etc.
addedNew Features:Added an interaction visual effect to improve player feedback when examining items, the item will now display a blue glow when it is being inspected from the right angle.
fixedBug Fixes:Fixed a bug that allowed players to save the game in unintended locations (previous patch bug)
fixedBug Fixes:Placed angle limits on some cameras to stop them from going out of focus.
changedBug Fixes:Improved the LOD distance configuration to some assets that were switching to their optimized shader configuration at too close of a distance.

THE KING IN THE SHADES changes

addedThis new patch is focused on difficulty balancing and UI ease of use:
changed. I’ve been experimenting with improving the game interfaces for Steam Deck users and any players looking to play the game with smaller screen resolutions, this patch includes scaling improvements for all the UI interfaces, font changes and other general enhancements like background blur effects on the pause menu, etc.
addedAdded an interaction visual effect to improve player feedback when examining items, the item will now display a blue glow when it is being inspected from the right angle.
fixedFixed a bug that allowed players to save the game in unintended locations (previous patch bug)
fixedPlaced angle limits on some cameras to stop them from going out of focus.

[ver.0.0.6-demo] – 30/08/2023

Comment:

  • This new patch is focused on difficulty balancing and UI ease of use:

. I’ve been experimenting with improving the game interfaces for Steam Deck users and any players looking to play the game with smaller screen resolutions, this patch includes scaling improvements for all the UI interfaces, font changes and other general enhancements like background blur effects on the pause menu, etc.

New Features:

  • Added an interaction visual effect to improve player feedback when examining items, the item will now display a blue glow when it is being inspected from the right angle.

Crash Fixes:

-

Bug Fixes:

  • Fixed a bug that allowed players to save the game in unintended locations (previous patch bug)

  • Placed angle limits on some cameras to stop them from going out of focus.

  • Improved the LOD distance configuration to some assets that were switching to their optimized shader configuration at too close of a distance.

Adjustments:

  • Renamed all difficulty modes to better represent how difficult they are to complete on average.

. ‘Novice’ has been renamed to ‘normal’

. ‘normal’ → ‘hard’

. ‘hard’ → ‘nightmare’

. ‘hardcore’ → ‘king of shades’

  • Added new extra close-up camera shots that showcase some of the items most players are having trouble finding or the current camera is just too far away to properly discern them from the background.

  • Modified the textures for the windows in the main level to obfuscate to an extent what the player can see on the other side.

  • Added an extra ammunition stack that can be found on the map for ‘normal’ & ‘hard’ combat difficulties, this is a temporary work-around until melee weapons are implemented and added into the game.

Known Issues:

-

Source

Steam News / 31 August 2023

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