Full notes
Full The Killing Stone update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Masters of the Occult,
What changed
- UI and audio
- Gameplay
- Store
The Killing Stone changes
The hour is finally upon us. Today we start a journey we’re excited to walk with you, bringing to life the game we have always wanted to make, The Killing Stone.
The story begins today with the following…
All Three Primary Story Arcs - With their associated decks of cards, one for each family member
All Rituals - The optional missions you’ll find as you play
Three Demon Lord Opponents - across Critical Path and Rituals
Two Dialects: Modern English and 17th Century Period English for all Text and VO
- [UPDATE FEBRUARY 27Additional Languages Available: French, German, Spanish (Latin America), and Simplified Chinese 中文
Your feedback lit the way for this early access release. During playtests, you told us you wanted to know more about this story, and we agreed. So we added a more interactive narrative with conversations you navigate in your choice between Modern and 17th Century English prose.
As development continues, we plan to add translations into more languages, more story, expand the voice acting, and develop an even more complex mystery for you to unravel. This element in particular is where your feedback will be crucial, but we want to hear about everything, so be sure to join us on Discord where you’ll find some of the team deep in their own Occult rituals (aka game development).
One of 1.0’s biggest features will be our planned endgame content, The Reckoning, which we will have more information about soon.
It’s worth saying again, The Killing Stone is the game we’ve always wanted to make. This is a labor of passion, love, and hard work from all of us here at Question, and we can’t wait to work hand in hand with our community to see where this story will go. - Question
Source
Changelog.gg summarizes and formats this update. How we read updates.
