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Full The Joylancer: Legendary Motor Knight update
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Repeated intro
hey everybody! tj here, creator, designer & animator for The Joylancer: Legendary Motor Knight, the latest entry to the extreme action genre! this update has been overdue for a while, but we're super stoked to finally bring it to you guys! https://www.youtube.com/watch?v=S7flOeiByNQ check out the change log and our previous announcement for more info: http://steamcommunity.com/games/315540/announcements/detail/177107331635978844 (click HERE for the full change log)
What changed
- Maps
The Joylancer: Legendary Motor Knight changes
v1.6.2 (Early Beta Release) APR 26 2015 ================================= Tutorial + more equipment planned for next update! + Fixed a bug that caused Centaureon to occasionally disappear when is countered + Fixed a bug that caused the Helmar to get stuck in Drive-Clash state + Slightly modified Dark Palace (Antoria Woods) waves to lower their difficulty + Demo version of game updated to latest version ~ Added speed resistance to lance attacks when hitting strong / armored enemies ~ no longer registers on strong / armored enemies (caused bugs) ~ Greatly increased how much damage a thrown enemy inflicts on other enemies ~ Lance-Drop's "explosion" effect now triggers on all Lance-Drop attacks (Lv3 & 4 have visual effects too) ~ Slightly increased damage of Lv1 lance attack
also, we are officially announcing that we've reached the next stage of Joylancer development and we will be resuming our frequent updates again very soon! we're very happy to have made it this far despite all the personal and financial struggles we've had to deal with in the time we've been making this exciting little game. we are currently aiming for a June 2015 release, so start getting some practice in now and get ready for the full version of the game to launch!
Source
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