Repeated intro
hey folks! it's been a couple of months since the last time i posted an announcement -- sorry about that! if you've visited our community forum recently, we've been doing lots and lots of work on the game. we're planning on wrapping up development by October or November depending on how the next few weeks go! we've got some more exciting news that will be dropping throughout the month of October, so keep your eyes peeled! and if it's been a long time since the last time you've played Joylancer, consider jumping back into the field! a lot of improvements and changes have been made to the game since the v1.6.x versions! as always, you can view the full change log for all versions here: http://a6productions.com/changelog.txt since v1.7:
What changed
0 fixes5 additions4 changes0 removals
changedhey folks! it's been a couple of months since the last time i posted an announcement -- sorry about that! if you've visited our community forum recently, we've been doing lots and lots of work on the game. we're planning on wrapping up development by October or November depending on how the next few weeks go! we've got some more exciting news that will be dropping throughout the month of October, so keep your eyes peeled! and if it's been a long time since the last time you've played Joylancer, consider jumping back into the field! a lot of improvements and changes have been made to the game since the v1.6.x versions! as always, you can view the full change log for all versions here: http://a6productions.com/changelog.txt since v1.7:
addedA huge collection of extremely varied customizable equipment has been added
addedWe've added many new levels and enemies, and old familiar enemies have all been revised and updated in many ways
addedPlayers can now pick up and throw weapons that enemies drop, adding an additional dynamic to combat!
addedA brand-new control options system that is heavily improved over the old clunky Profile Menu
changedThe demo has been updated to the latest version!
The Joylancer: Legendary Motor Knight changes
changedhey folks! it's been a couple of months since the last time i posted an announcement -- sorry about that! if you've visited our community forum recently, we've been doing lots and lots of work on the game. we're planning on wrapping up development by October or November depending on how the next few weeks go! we've got some more exciting news that will be dropping throughout the month of October, so keep your eyes peeled! and if it's been a long time since the last time you've played Joylancer, consider jumping back into the field! a lot of improvements and changes have been made to the game since the v1.6.x versions! as always, you can view the full change log for all versions here: http://a6productions.com/changelog.txt since v1.7:
addedA huge collection of extremely varied customizable equipment has been added
addedWe've added many new levels and enemies, and old familiar enemies have all been revised and updated in many ways
addedPlayers can now pick up and throw weapons that enemies drop, adding an additional dynamic to combat!
addedA brand-new control options system that is heavily improved over the old clunky Profile Menu
Countering systems have been given a massive improvement, making performing parries much easier
A huge collection of extremely varied customizable equipment has been added
We've added many new levels and enemies, and old familiar enemies have all been revised and updated in many ways
Players can now pick up and throw weapons that enemies drop, adding an additional dynamic to combat!
A brand-new control options system that is heavily improved over the old clunky Profile Menu
The demo has been updated to the latest version!
An all-new "Arcade Mode" that challenges you to play through every level in one go!
Multiplayer has returned! Play with 2-4 players in intense competitive combat, or take your friends with you in the Arcade Mode challenge and save the world together!
stay tuned for lots more exciting news from us! videos, trailers, updates, oh boy! we thank you all for your continued support as we continue to try to make the game the best we can and get it ready for a full release! - tj