Full notes
Full The Joylancer: Legendary Motor Knight update
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What changed
- Gameplay
- UI and audio
- Balance
- Events
- Maps
- Fixes
The Joylancer: Legendary Motor Knight changes
*note: v1.1.2 is just a patch that fixes some issues with v1.1; this update was actually done on Tuesday, the 16th hey everyone! our latest Joylancer update has gone live! this is a gargantuan update-- we've taken full advantage of the three weeks between updates to polish off a bunch of things, experiment with updated systems, and add in the Profile + Equipment Systems again! you can now equip up to 3 parts and customize your characters-- equip a different Motor to boost (or drop) your attack and unlock more moves, use different Armors to alter your speed and defense, and add an Extra boost that does a variety of different things, like adding double jumps and slowing down the Multiplier bar! we've also added in taunting so you can finally add insult to injury! CHANGELOG v1.0.7 -> v1.1
+ Main Menu completely overhauled
+ Soundtrack updated, replacing the old music from version 1.x (songs included are 1st mixes and will be updated over time)
+ Custom Soundtrack option added (accepts .OGG)
+ Profile System added: this is also where you go to adjust controls & how you save data (each "name" acts as its own save file, storing your progress, custom color and unlocked equipment)
IMPORTANT NOTE: control settings are now done in the Profile menu, not in the Game Settings menu! press Confirm when setting your preferred control preset to enable / disable rumble
+ "Preferred" Character can be set in profile; this changes the character you use in special missions in the main game & will tie into convenient Motor Combat access! press Confirm when picking a character to set your custom color to that character's instantly
+ Equipment System added: equip "MOTOR", "ARMOR" & "EXTRA" equipment to change your playstyle
+ Taunting System added: after "targeting" an enemy, hold down the command to perform
~ Taunting animation broken up into 4 parts; completing the full taunt will put the enemies into Murder Mode, attacking more aggressively and gaining resistance to hit stun, but take extra damage
~ Taunting rewards the player with bonus score + multiplier
+ Dropkick technique added: -> Attack -- consumes 1 meter
+ Charging animation speed adjusted, making Burst-Jump easier to do
+ Dark Palace now has 30 more floors (for a total of 50)
~ Dark Palace no longer in main menu; accessible from the world map
~ Grip system revised; instead of holding jump, just press Up on the D-Pad
~ Multiple visual improvements, including a bunch of new background graphics
~ Area 1 Stage 1 has been overhauled again
~ Area 1 map has been updated slightly
~ Fixed a large multitude of bugs, including the Motor Combat crashing bug
~ Modified Burst-Jump command: requires neutral d-pad position; attempting to execute a Burst-Jump while holding Down will execute a Speed-Slide
~ Burst-Jump command updated with 2nd input: -> Up+Attack
~ General balance work done with the cast (adjusting attack + defense power, max HP)
Some menu options in the main menu are squished together
Area 1 Stage 2 update in heavy WIP state; will be updated again over the week check us out again in a week or two when we press our next update! it's gonna be a hefty one just like the last few updates have been and we're looking forward to getting it in your hands! -tj
Source
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