Full notes
Full The Isle update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Islanders, A new patch is now available on the Evrima Public Branch. Thank you to everyone that participated in our latest hordetest. To spare you all a novel-length read, we’ve trimmed the changelog down to the highlights. A list of known-issues will be updated and posted in a few days. You may need to restart your Steam client if the update is not immediately available to download.
What changed
- Gameplay
- Balance
Changelog for Patch 0.21.321:
Added Tyrannosaurus RMB - Muzzle Swing A light attack capable of knocking down smaller targets Hold RMB - Heavy Muzzle Swing A heavy attack capable of knocking down or killing smaller targets and staggering similar sized animals Hold LMB - Crush A powerful attack that sends the tyrannosaurus lunging forward with a powerful bite and fracture damage. This can pin and execute smaller or wounded targets, or stagger similar sized animals Spacebar (After achieving subadult) - Ambush Ambush will give you a temporary increase to your sprint speed before going on a moderate cooldown. Useful to help catch prey that will soon outpace you Hold F and press 1 or RMB (After achieving adult) - "Paleo" Vocals Tyrannosaurus possesses some unique audio for generic and broadcast calls as an adult. There is no special use for this yet. It's just for fun LMB/RMB - Directional Attacks Tyrannosaurus possesses primary and secondary directional attacks. Primary attacks are standard bites. Secondary attacks are less lethal but medium hitting muzzle swings RMB (After crushing a target) - Throw Throw a target in the direction you're looking. This will always kill them Added Allosaurus Hold LMB (While Running) - Claw Swipe A medium attack that deals heavy bleed. This can also move the allosaurus slightly in the direction its looking to close distance for the attack Hold RMB and Release - Pounce Allosaurus latches on to a target, dealing increasing damage and bleed over time Updated Pteranodon Automatic (Run off a ledge) - Ledge Flight Enter flight automatically by running off the edge of a surface Double Press Ctrl (During Flight) - Barrel Roll Spin down into a dive or just show off Z (During Flight) - Air Brake Depending on how fast a player is going, quickly braking and using turn will drastically increase your turn rate at the cost of some momentum RMB (While over mud or a water surface) - Spearfishing Only usable during the day, this will cause the pteranodon to enter a stance to lure fish or clams nearby. When a target is highlighted, press LMB to catch them. If you catch a clam, press LMB when on a hard surface like rock to throw a clam down to open it Carnotaurus Headbutt is now activated by holding RMB and pressing LMB while held. This can be activated while standing or running and depending on charge time, can knock down or stagger targets depending on their comparative size Added Elder life stage At 100% growth, players are eligible to Entomb. This kills your current animal and respawns you again as a fresh spawn of the same species. Mutations from the previous life are kept and their benefits are enhanced, as well as letting you choose more mutations to benefit your animal Adjusted new menu and in-game HUD (WIP) Added Player Report function after death Added clams Added Sequential Hermaphroditism - Players can take this mutation to change the sex of the animal once Added Parthenogenesis - Players can take this mutation allowing a female animal to nest and lay eggs without a mate Updated foliage meshes Updated island layout Fixed nesting crash Fixed the length of wallow trace sometimes extending further than it should Fixed certain objects dropping from a player's mouth when trying to swallow Fixed several instances where a rotten egg were not being shown as rotten Fixed juvenile vocal animations not stopping if biting in the water Fix attempt to bite audio not playing Fixed cypress stumps using the wrong shader Fixed certain bushes having a small piece of collision that would interrupt player movement Fix attempt to dilophosaurus hallucinations not causing damage and not disintegrating Fixed psittacosaurus positions when carried Fixed players pouncing on occupied slots Fixed audio sounding as if a player was above water while waterwalking Eggs no longer give nutrients Fixed nest debris spawning inside rocks Fixed subadult stegosaurus locomotion animation blending Fixed patrol zones not swapping for carnivores Fixed "Leave Ground" button not being visible Fixed Admin Teleport not working if too far away from original point Added back pounce slot for boar and turtle Fixed scavengers contributing to pack scent Fixed idle animations occasionally overriding player movement Fixed jackfruits not falling properly Fixed pounce deflect animation not playing when hitting the front of a target Fixed underwater deinosuchus lunge vocals being heard by players above water as if the deinosuchus was also above water Fixed death logs showing wrong growth values Fixed maiasaura stamp moving at incorrect speeds Fixed namespace issues Fixed hypsilophodon obstacle avoidance not working Improvements to footstep metasounds — Volume adjustments and metasound setup fixes across dinosaur weights Fixed rain soundmix muting ambience with no active rain Fixed herrerasaurus drop attack not dealing damage at times Fixed juvenile beipiaosaurus being kicked from the server when swimming in some circumstances Fixed spar pushing not working correctly from the side/back of a target Fixed the camera clipping through the ground for small playables Fix attempt to 4th mutation alert not showing up Fixed jump attacks being usable when swimming Fixed hatchling begging sometimes ending by itself Fixed maiasaura animations when switching between biped and quadruped with fractures Added directional 180 attacks to maiasaura quadrupedal and bipedal stances Fixed bees calling sound on server Fixed head movement during gallimimus directional attack Fixed hatchling begging ending early Fixed pteranodon animation issue after biting while flying Fix attempt for entomb taking cached client data Fixed compy not eating corpses Fix attempt to Multichambered Lungs not affecting resting threshold Fixed server memory bloat Fixed spawn commands not working in shipping builds Fixed queueing sometimes kicking people with server is full message Fixed pteranodon animation issues when landing in mud Synched out of place footsteps on triceratops drink in/out anims Fixed pounce vocal sounds not playing when standing in water Fixed blood splash effect Fixed lamp post collision Fixed sliding stopping early when turning too much Fix attempt to issue with "breath" parameter on vocal sounds Fixed crash on gallimimus overlap regarding "Remove Hint" on server Fixed carnotaurus being input locked after quick get up Fixed AI not walking Fixed footprint tracking Fixed compsognathus walk animations Increased number of table pages in VT Lowered wind volume during storms Fixed rare crash instance related to beipiaosaurus Increased brightness of lowest possible nightvision Fixed corpses not floating to water surface Fix to a rare crash when the function is called but the target got wiped out Fixed pachycephalosaurus ram occasionally not ending Fixed ceratosaurus chuffing damage multiplier Fixed slide on Trike's wallow montage end Fixed confirm button sometimes not showing up for nest codes Fixed pteranodon slightly draining in thermals and wind currents Fixed triceratops sliding when grabbing objects and moving right away Fixed pteranodon latch animation being too far from the wall Fixed a rare instance that would cause a crash on player death Fixed debris nest building not ending when releasing E Fixed several blood effects being too dark Fixed getup animation occasionally restarting for part of the animation after getting up Fixed deinosuchus not rotating when lunging on land Fix attempt to white eyes on skin creator if night vision is on and 3D background is off Fixed certain sanctuaries failing to spawn juvenile mushrooms Fixed defense power not scaling properly Fixed deinosuchus lunge movement issue when waterwalking Fixed hypsilophodon crash on spit when a target is invalid Fixed slot swap getting interrupted sometimes Fixed strange tick reset when latched to a target that is currently being grappled Fixed tenontosaurus swim turn animations Fixed stegosaurus power swing not recoiling when hitting certain trees Fixed deer AI not having a proper buoyancy plane Fixed pteranodon head animation when ascending from skimming Fixed lighting overly darkening from cloud coverage Added impact splash sounds to tenontosaurus tail slam connecting with a mud pool Fixed an occasional endless loading screen from failed server join Fixed being able to activate spar mode while resting Fixed pteranodon crashing too easily when flying down on the ground Fixed pteranodon not being able to pick up fish by biting Fix attempt to drink hint disappearing if pressing H Fixed remaining objects missing collision Changed herrerasaurus latch hoist hand climbing sound notifies Fixed pterandon occasionally regaining stamina when ascending Fixed some alignment issues when swimming and flying Fixed pteranodon latch speed conditions Fixed branch snapping missing from certain trees Fixed being able to cancel stegosaurus directional attacks during the attack Fixed pteranodon directional attack not working in mud Fixed an error causing Graphic Settings not saving Fixed diabloceratops sliding rotation rate Fixed deinosuchus sniffing animation with broken legs Fixed spar flung animations not always playing Fixed pteranodon landing animation not always playing Fixed spar flip occasionally not working on triceratops Fixed damage mutations not properly applying to ram and pounce Fixed rotten organs showing as diets on scent compass Fixed weather not properly changing Fixed storm audio sounds Fixed subadult deinosuchus nesting related animations looking incorrect Fixed deinosuchus lunge never ending when breaking water surface if holding RMB and spacebar Stegosaurus power swing can now open fruit Lowered diabloceratops, stegosaurus and triceratops sprint decay Larger animals now become infertile when reaching 100% growth Raised speed on several animals will require manual check Slightly decreased omniraptor adult weight Updated "Multichambered Lungs" - Travel a distance of 200,000 units (2km) Adjusted maia visual growth curve to set into subadult slightly faster Increased time between stamina pounce decay Lowered maia thirst decay Decreased Beipi oxygen decay Updated "Reniculated Kidneys" - Drink 1000 units of water (down from 2500) Updated "Osteophagic" - consume any amount of bone while having a bone fracture of any type Made triceratops engage attack faster Made pteranodon 45 degree directional attacks faster Made triceratops juvenile and subadult turn faster Updated juvenile triceratops directional attack speeds
Source
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