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Steam News5 December 20205y ago

EVRIMA Patch 0.6.20.29

Hey Islanders, We've just deployed a hotfix to resolve a number of issues such as the dreaded chatbox fps decay and the floating meat chunks.

In this update5

Full notes

Full The Isle update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Islanders,

What changed

18 fixes9 additions24 changes2 removals
  • Performance
  • Gameplay
  • Maps
  • UI and audio
  • Balance
  • Fixes
fixedWe've just deployed a hotfix to resolve a number of issues such as the dreaded chatbox fps decay and the floating meat chunks. We've also reverted Spiro back to it's former size, as well as numerous other bug fixes and enhancements. Be sure to let us know what you think, we're all eager to hear your feedback!
addedAdditionsAdded a hint for swallowing corpses.
addedAdditionsAdded loading screen tip for clogging wounds via wallowing.
addedAdditionsAdded a fade-in when loading into the map.
addedAdditionsAdded default gamepad binding for resting.
addedAdditionsAdded small slide foley sounds for all surfaces.

The Isle changes

fixedWe've just deployed a hotfix to resolve a number of issues such as the dreaded chatbox fps decay and the floating meat chunks. We've also reverted Spiro back to it's former size, as well as numerous other bug fixes and enhancements. Be sure to let us know what you think, we're all eager to hear your feedback!
addedAdded a hint for swallowing corpses.
addedAdded loading screen tip for clogging wounds via wallowing.
addedAdded a fade-in when loading into the map.
addedAdded default gamepad binding for resting.

We've just deployed a hotfix to resolve a number of issues such as the dreaded chatbox fps decay and the floating meat chunks. We've also reverted Spiro back to it's former size, as well as numerous other bug fixes and enhancements. Be sure to let us know what you think, we're all eager to hear your feedback!

Changelog 0.6.20.29

Additions

  • Added a hint for swallowing corpses.

  • Added loading screen tip for clogging wounds via wallowing.

  • Added a fade-in when loading into the map.

  • Added default gamepad binding for resting.

  • Added small slide foley sounds for all surfaces.

  • Added optimizations to water trace.

  • Added Hypsilophodon stagger and knockdown animations.

  • Added Stegosaurus stagger animation.

Enhancements

  • By popular request, Spiro's playable area has been reverted back to its previous size. Teleport locations restored for admins.

  • Made blood pool UI stay visible if not full.

  • Turned down Carnotaurus vocals volume.

  • Turned up volume of dinosaur vocals sound class.

  • Tweaked Carnotaurus charge end vocal sound.

  • Improved Stegosaurus tail whip sound.

  • Removed pain notifies from Stegosaurus. Improved attack, pain and extreme pain vocals.

  • Carnotaurus calls modulation improvements.

  • Increased AI spawn rate on Spiro.

  • Bans now remove themselves if they have expired when the banned player attempts to join.

  • New bans now work even if there is an existing ban that has expired.

  • Improved Carnotaurus charge start juvenile sound attenuation and mix.

  • Changed medium swim idle sound.

  • Reduced the volume for the Carnotaurus pain sound.

  • Underwater sound mix fades out faster.

  • Mud knockdown sound tweaked.

  • Hypsilophodon spit volume increased.

  • Corrected pitches of medium swim sound cues.

  • Changed Pounce to allow sprint input during it, allowing you to sprint immediately after releasing your pounce.

  • Reduced the volume of some ambient zone birds and insects sounds.

  • Reduced global cooldown after biting.

  • Hypsilophodon breathing given smaller attenuation, Carnotaurus and Stegosaurus juvenile calls have pitch modulation.

  • Minor tweak to Stegosaurus juvenile calls.

  • Stegosaurus and Carnotaurus bite sounds fix. Stegosaurus adult calls are more noticeable pitch shift.

  • Hypsilophodon bite volume increased.

  • Adjusted Plant spawners and Ambzones on Spiro.

  • Increased readability for the Hypsilophodon bite animation.

Balance

  • Slowed down juvenile Carnotaurus sprint speed by 30%.

  • Tweaked turn rate for Carnotaurus to be a bit faster for juvies and slower for adults.

  • Made Tenonto secondary stagger characters around its weight (+-25%). This allows the Tenontosaurus to stagger Carnotaurus using its tail slam/kick attacks.

Bug fixes

  • Fixed meat chunks floating.

  • Fixed chat entries ticks causing massive FPS drop over time. You don't need to change from global anymore to save FPS.

  • Fixed issue with weight attribute not being updated properly when growing, causing several issues.

  • Fixed bleeding damage being more than it should be, which is especially noticeable at the juvenile stage.

  • Fixed damage/blind stopping pounce struggle animation.

  • Fixed Carnotaurus bleeding when charging into something twice your weight.

  • Fixed Carnotaurus pain sounds and Stegosaurus bucking sound.

  • Fixed Tenotosaurus tail slam vocal pitch.

  • Fixed Hypsilophodon sound attenuation. You shouldn't hear them anywhere on the map now.

  • Fixed being able to set growth on Hypsilophodon.

  • Fixed attenuation issue with Stegosaurus bite sound cue.

  • Fixed juveniles having difficulty getting out of certain rivers.

  • Fixed and setup Carnotaurus extreme pain sound.

  • Fixed input lock after eating a body that despawns due to its food value running out.

  • Fixed Hypsilophodon spit causing input lock if a player was hit when vocalizing.

  • Fixed spectator camera causing your character to become "misaligned"

Source

Steam News / 5 December 2020

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