In this update3
Full notes
Full The Isle update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Islanders,
What changed
- Compatibility
- Server
- Gameplay
- Balance
- Store
- UI and audio
The Isle changes
It's the day you've all been waiting for, Update #2 has now been released! Make sure that you restart your Steam clients if the update is not visible, as well as ensure that you've set your Steam beta branch to EVRIMA.
I'd like to make you all aware that whilst the secret listed on our Public Roadmap is entirely feature complete, its in-game placement unfortunately missed our internal cut-off date for new additions, therefore it'll be delivered as part of a hotfix that we'll deploying sometime after Update #2's initial release. Also the server queue system will not be available in the initial release whilst we resolve a number of issues discovered by our diligent QA team.
Most importantly however, we're all extremely eager to hear your thoughts & feedback. If you encounter an issue whilst playing please be sure to submit a bug report, it goes a long way in helping us create the game we've all been dreaming of.
Changelog 0.6.15.18
Additions
Added the Carnotaurus class as a playable.
Added the Hypsilophodon class as a playable. Note: This class currently spawns as an adult and its juvenile will make an appearance in a later update.
Added the Stegosaurus class as a playable.
Added Carnotaurus Charge ability (Charge by tapping RMB while sprinting at max speed. Creatures small enough can be instantly killed by it or knocked down, while larger creatures will be staggered.)
Added Hypsilophodon Spit ability (Spit by holding RMB and release to fire.)
Added Hypsilophodon High-jump ability (High-jump holding Space).
Added Stegosaurus Tail impale ability (Tail impale using RMB. Aim the direction of the impale attack with your camera.)
Added the Bleeding System. Wallow to temporarily clot your wounds and stop your blood pool from running out. If your blood pool runs out, your character will die.
Added the initial pass of the Day/Night Cycle. Nightvision and further functionality to come with Update #6, Night Terrors.
Added Additional Admin Functionality. Player bans, Statistic changing (hunger, thirst, bleed, growth), Server logging, Spectator camera, Day/night cycle manipulation, Mail system and various Spiro teleports using community-made names.
Added Flesh Chunks. Press G on a corpse larger than your character to pull out a flesh chunk to eat later or give to another player.
Added Crowd Control (CC) mechanics. Knock smaller opponents over, or stagger larger ones.
Added visual indication of the Vomit debuff. Statistics will now appear to be locked off.
Added additional information to server selection. View your current character on a server and its current statistics. More server filtering options (list alphabetically, by player count, by ping, etc). Added a "connect" button.
Added the initial pass for foliage interaction. Push grass as you move through it.
Added female skins. Select female on the character select menu, as seen in legacy. This is purely cosmetic at the moment but will play a much bigger role with nesting and sexual dimorphism.
Added new ambient sounds to the map.
Enhancements
Improved client and server performance.
Reduced playable map size to encourage more player interaction.
Adjusted the grouping system. Friendly call with 2 to accept a group invite, threaten with 3 to reject them.
Improved grouping system UI. Added online group member and group leader indicators. Made group invites timeout if ignored for too long.
Adjusted chat so that channels separate messages. Global shows all chat, including group and local, while group only shows group and local only shows local.
Improved ragdolls across the board. There should be less
Source
Changelog.gg summarizes and formats this update. How we read updates.
