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Steam News3 October 20205y ago

EVRIMA Patch 0.5.19.28

Changelog 0.5.19.28 Additions Added a minimal time for mud mask, per species (default 90s). Added server name to the character profile location panel. Enhancements Corrected Dryosaurus scale (thus increasing its speed).

In this update5

Full notes

Full The Isle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

34 fixes3 additions5 changes1 removal
  • Gameplay
  • Server
  • Fixes
  • UI and audio
  • Performance
  • Balance
addedAdditionsAdded a minimal time for mud mask, per species (default 90s).
addedAdditionsAdded server name to the character profile location panel.
fixedEnhancementsCorrected Dryosaurus scale (thus increasing its speed).
removedEnhancementsRemoved prompt when getting up from resting quickly.
addedEnhancementsAdded some more effects and sounds for the Tenontosaurus animations.
changedEnhancementsIncreased pounce height.

The Isle changes

addedAdded a minimal time for mud mask, per species (default 90s).
addedAdded server name to the character profile location panel.
fixedCorrected Dryosaurus scale (thus increasing its speed).
removedRemoved prompt when getting up from resting quickly.
addedAdded some more effects and sounds for the Tenontosaurus animations.

Changelog 0.5.19.28

Additions

  • Added a minimal time for mud mask, per species (default 90s).

  • Added server name to the character profile location panel.

Enhancements

  • Corrected Dryosaurus scale (thus increasing its speed).

  • Smoothed the remaining crevices on Spiro.

  • Removed prompt when getting up from resting quickly.

  • Added some more effects and sounds for the Tenontosaurus animations.

  • Increased pounce height.

  • Increased how quickly characters become muddy.

  • Client performance improvements to decals to avoid memory leak and overtime frame drops.

Balance

  • Adjusted Dryosaurus and Utahraptor hunger time depletion.

Bug fixes

  • Fixed plants not respawning after being eaten.

  • Fixed Faction List being closed by escape.

  • Fixed a bug where drinking increased hunger instead.

  • Fixed Wallow animation issue when getting up.

  • Fixed Dryosaurus AI not fleeing when seeing a Utahraptor player.

  • Fixed AmbZone not starting properly.

  • Fixed Vocals not being interrupted in certain situations.

  • Fixed pickup when 2 players pick the same actor.

  • Fixed scent issues with edible plants.

  • Fixed Wallow being ended too soon.

  • Fixed Generic vocal not working properly when dragging or carrying a corpse.

  • Fixed Pouncing not cancelling generic vocal.

  • Fixed juvenile Utahraptor rest to stand montage blend times.

  • Fixed camera distance changing unevenly during growth.

  • Fixed being able to cancel Utahraptor alternate bite with corpse grab.

  • Fixed some issues with Pounce replication.

  • Fixed juvenile Utahraptor eating animation not looping properly.

  • Fixed Trillium plant being too small on spawn.

  • Fixed edible plants spawning in rivers.

  • Fixed mud not fading out if it was already fading out.

  • Fixed jittering when attempting to pounce as a juvenile Utahraptor.

  • Fixed an issue where masktime could be below 0.

  • Fixed movement lock caused by opening a menu at the same time as wallowing.

  • Fixed issue with name tags not updating when a player leaves a group.

  • Fixed issue with name tags showing for everyone sometimes.

  • Fixed a crash if the player scented a depleted plant.

  • Fixed being able to briefly activate the Tenontosaurus LMB attack after doing a 180 LMB attack.

  • Changed netcull distance back to 50k.

Known Issues List of our high priority issues. Report additional bugs here: https://forms.gle/ufXDnxNfhRhZ7CCi8

  • Relogging prevents the player from seeing their group members in the group panel. They will, however, still see their name tags.

  • Name tags will remain above group member's corpses. This can lead to duplicate name tags if the group member respawns.

  • Server bans are still a WIP.

  • AI will sometimes swim facing the wrong direction.

  • AI can sometimes spawn above trees. They do not have fall damage as a countermeasure for now.

Source

Steam News / 3 October 2020

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