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Steam News26 September 20205y ago

EVRIMA Patch 0.5.12.08

Changelog 0.5.12.08 Additions Added Faction list after joining a server and when respawning. Added new Utahraptor bite attack ALT + LMB. Added the Dryosaurus class as a playable.

In this update5

Full notes

Full The Isle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

20 fixes23 additions16 changes0 removals
  • Server
  • Gameplay
  • Balance
  • Performance
  • UI and audio
  • Fixes
addedAdditionsAdded Faction list after joining a server and when respawning.
addedAdditionsAdded new Utahraptor bite attack ALT + LMB.
addedAdditionsAdded the Dryosaurus class as a playable.
addedAdditionsAdded Dryosaurus Special Ability (Dodge using RMB).
addedAdditionsAdded Dryosaurus AI. Runs from players bigger than itself, will fight back against juvenile creatures. Still WIP - see our roadmap for the current progress.
addedAdditionsAdded grouping system (Use 2 call to group with other players. The groups are persistent and each species has a different limit to the amount of players in one group - please let us know feedback on them!)

The Isle changes

addedAdded Faction list after joining a server and when respawning.
addedAdded new Utahraptor bite attack ALT + LMB.
addedAdded the Dryosaurus class as a playable.
addedAdded Dryosaurus Special Ability (Dodge using RMB).
addedAdded Dryosaurus AI. Runs from players bigger than itself, will fight back against juvenile creatures. Still WIP - see our roadmap for the current progress.

Changelog 0.5.12.08

Additions

  • Added Faction list after joining a server and when respawning.

  • Added new Utahraptor bite attack ALT + LMB.

  • Added the Dryosaurus class as a playable.

  • Added Dryosaurus Special Ability (Dodge using RMB).

  • Added Dryosaurus AI. Runs from players bigger than itself, will fight back against juvenile creatures. Still WIP - see our roadmap for the current progress.

  • Added grouping system (Use 2 call to group with other players. The groups are persistent and each species has a different limit to the amount of players in one group - please let us know feedback on them!)

  • Added group members damage reduction (10%).

  • Added group chat for the new system.

  • Added moving graze mechanic.

  • Added fall damage.

  • Added river PP volume

  • Added 5 second cooldown to close settings when applying changes (to prevent players exploiting the few seconds that foliage is invisible.)

  • Added loading screens in various places.

  • Added prediction to AI targeting.

  • Added a hint for eating, drinking and interacting.

  • Added a solution for Listener Location be set to Camera when overlapping water bodies.

  • Added "Hide Full" and "Hide Empty" server filter options.

  • Added a small camera shake when damaged.

  • Added more spawn points to Spiro.

  • Added ????? ????? (Transmission Received: Exploration Recommended).

Enhancements

  • Server and client performance improvements. (WIP)

  • Improvements to footprint scent performance.

  • Improvements to pack scent performance.

  • Updated max zoom distance.

  • Reduced decal render distance.

  • Made rest ability cancel safe logout properly.

  • Corrections to environment resources.

  • Refined AI movement around players to be more stable.

  • Pounce improvements and initial new mechanics. (WIP)

  • Made scars more visible.

  • Improved ragdolls when carried.

  • Improved corpse dragging (WIP)

  • Made Utahraptor alt bite damage multiple targets.

  • Made post process volumes deactivate when leaving water.

  • Made falling deal damage to the pouncer.

  • Adjusted water sound for the ocean.

  • Made sprint stay enabled if shift is tapped for a short time, to disable press again or come to a stop.

  • Made puke decal visible above footprints.

  • Corrections to character materials.

  • Adjusted pounce to avoid going too high.

  • Made grazing only give food to 20% max hunger.

  • Mouth blood decal saves when relogging.

Balance

  • Adjusted all dinosaur speeds to be slower.

  • Lowered Tenontosaurus juvenile max health.

  • Added stamina cost to new Utahraptor alt bite (4%).

  • Made Tenontosaurus claw deal damage while turning.

  • Updated hunger and thirst decays so that players can't reach adult without eating or drinking.

Bug fixes

  • Fixed chat showing the incorrect mode if typing in another channel.

  • Fixed water PP persisiting after respawn.

  • Fixed Tenontosaurus claw attack being blocked from turning.

  • Fixed footprint scent cloud instances not disappearing if the footprint actor is destroyed by fading out.

  • Fixed footprint scent cloud deforming away from origin.

  • Fixed issue with activating scent while footprints are fading out.

  • Fixed aerial collision not working.

  • Fixed saves not being loaded sometimes.

  • Fixed not repossessing unsafely logged out characters.

  • Fixed scented footprint decals disappearing after the highlight effect fades.

  • Fixed eating causing an input lockup while corpse dragging.

  • Fixed extra animation after drinking.

  • Fixed piece of meat from eating not replicating.

  • Fixed swallow animation not working sometimes.

  • Fixed player entry duplication when pressing tab/end many times.

  • Fixed eating plants not ending correctly.

  • Fixed an issue where the title menu wouldn't appear for the client.

  • Fixed river scent particles coming from the wrong place.

  • Fixed several UI elements.

  • Fixed being able to eat

Source

Steam News / 26 September 2020

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