In this update5
Full notes
Full The Isle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Balance
- Performance
- UI and audio
- Fixes
The Isle changes
Changelog 0.5.12.08
Additions
Added Faction list after joining a server and when respawning.
Added new Utahraptor bite attack ALT + LMB.
Added the Dryosaurus class as a playable.
Added Dryosaurus Special Ability (Dodge using RMB).
Added Dryosaurus AI. Runs from players bigger than itself, will fight back against juvenile creatures. Still WIP - see our roadmap for the current progress.
Added grouping system (Use 2 call to group with other players. The groups are persistent and each species has a different limit to the amount of players in one group - please let us know feedback on them!)
Added group members damage reduction (10%).
Added group chat for the new system.
Added moving graze mechanic.
Added fall damage.
Added river PP volume
Added 5 second cooldown to close settings when applying changes (to prevent players exploiting the few seconds that foliage is invisible.)
Added loading screens in various places.
Added prediction to AI targeting.
Added a hint for eating, drinking and interacting.
Added a solution for Listener Location be set to Camera when overlapping water bodies.
Added "Hide Full" and "Hide Empty" server filter options.
Added a small camera shake when damaged.
Added more spawn points to Spiro.
Added ????? ????? (Transmission Received: Exploration Recommended).
Enhancements
Server and client performance improvements. (WIP)
Improvements to footprint scent performance.
Improvements to pack scent performance.
Updated max zoom distance.
Reduced decal render distance.
Made rest ability cancel safe logout properly.
Corrections to environment resources.
Refined AI movement around players to be more stable.
Pounce improvements and initial new mechanics. (WIP)
Made scars more visible.
Improved ragdolls when carried.
Improved corpse dragging (WIP)
Made Utahraptor alt bite damage multiple targets.
Made post process volumes deactivate when leaving water.
Made falling deal damage to the pouncer.
Adjusted water sound for the ocean.
Made sprint stay enabled if shift is tapped for a short time, to disable press again or come to a stop.
Made puke decal visible above footprints.
Corrections to character materials.
Adjusted pounce to avoid going too high.
Made grazing only give food to 20% max hunger.
Mouth blood decal saves when relogging.
Balance
Adjusted all dinosaur speeds to be slower.
Lowered Tenontosaurus juvenile max health.
Added stamina cost to new Utahraptor alt bite (4%).
Made Tenontosaurus claw deal damage while turning.
Updated hunger and thirst decays so that players can't reach adult without eating or drinking.
Bug fixes
Fixed chat showing the incorrect mode if typing in another channel.
Fixed water PP persisiting after respawn.
Fixed Tenontosaurus claw attack being blocked from turning.
Fixed footprint scent cloud instances not disappearing if the footprint actor is destroyed by fading out.
Fixed footprint scent cloud deforming away from origin.
Fixed issue with activating scent while footprints are fading out.
Fixed aerial collision not working.
Fixed saves not being loaded sometimes.
Fixed not repossessing unsafely logged out characters.
Fixed scented footprint decals disappearing after the highlight effect fades.
Fixed eating causing an input lockup while corpse dragging.
Fixed extra animation after drinking.
Fixed piece of meat from eating not replicating.
Fixed swallow animation not working sometimes.
Fixed player entry duplication when pressing tab/end many times.
Fixed eating plants not ending correctly.
Fixed an issue where the title menu wouldn't appear for the client.
Fixed river scent particles coming from the wrong place.
Fixed several UI elements.
Fixed being able to eat
Source
Changelog.gg summarizes and formats this update. How we read updates.
