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Steam News15 August 20205y ago

Evrima Patch 0.4.14.07

Update 0.4.14.07 Hey Islanders! It's been a little while since our last update and we would like to thank you all for your patience and continued feedback.

In this update5

Full notes

Full The Isle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes11 additions14 changes0 removals
  • Gameplay
  • Performance
  • Balance
  • Server
  • UI and audio
  • Fixes
addedUpdate 0.4.14.07A lot of this past month for QA has been testing the new AI in development by amarok. Unfortunately, however, the AI has to be delayed for this patch whilst we work to resolve some significant issues. The main reason for this is because the spawning system they currently use seems to have a huge performance hit on servers, resulting in players being unable to interact with each other (pounce stops working entirely, for example) and characters teleporting around. As well as this, we have run into a few issues which include, but aren't limited to, the AI occasionally being invisible in various circumstances, the AI losing aggro very quickly if it cannot reach a player, and the AI becoming stuck in water sources, making for easy and unrewarding kills.
changedUpdate 0.4.14.07Whilst we know that AI is a long awaited addition, we believe that performance should always come first in these scenarios, especially given the time it has taken for the update to be prepared for release. We'll do our best to keep you all updated on the status of those issues as we diligently work to resolve them. Thank you for your understanding.
addedAdditionsAdded new Tenontosaurus claw attack when stationary.
addedAdditionsAdded fast get up feature. Press any movement key while resting to stand up quickly at the cost of a portion of your stamina.
addedAdditionsAdded sleeping safelog mechanic. Hold H while resting to begin sleeping, which will initiate a logout timer. When the timer reaches 0, the player will automatically be logged out. This is the only way to initiate your safelog now - using Escape menu to logout will only result in a quick log and leave your character in the server for 5 minutes.
addedAdditionsAdded local and global chat options for servers. More will come with future additions, such as grouping. (press tab to toggle modes while chat is open)

The Isle changes

addedA lot of this past month for QA has been testing the new AI in development by amarok. Unfortunately, however, the AI has to be delayed for this patch whilst we work to resolve some significant issues. The main reason for this is because the spawning system they currently use seems to have a huge performance hit on servers, resulting in players being unable to interact with each other (pounce stops working entirely, for example) and characters teleporting around. As well as this, we have run into a few issues which include, but aren't limited to, the AI occasionally being invisible in various circumstances, the AI losing aggro very quickly if it cannot reach a player, and the AI becoming stuck in water sources, making for easy and unrewarding kills.
changedWhilst we know that AI is a long awaited addition, we believe that performance should always come first in these scenarios, especially given the time it has taken for the update to be prepared for release. We'll do our best to keep you all updated on the status of those issues as we diligently work to resolve them. Thank you for your understanding.
addedAdded new Tenontosaurus claw attack when stationary.
addedAdded fast get up feature. Press any movement key while resting to stand up quickly at the cost of a portion of your stamina.
addedAdded sleeping safelog mechanic. Hold H while resting to begin sleeping, which will initiate a logout timer. When the timer reaches 0, the player will automatically be logged out. This is the only way to initiate your safelog now - using Escape menu to logout will only result in a quick log and leave your character in the server for 5 minutes.

Update 0.4.14.07

Hey Islanders! It's been a little while since our last update and we would like to thank you all for your patience and continued feedback.

A lot of this past month for QA has been testing the new AI in development by amarok. Unfortunately, however, the AI has to be delayed for this patch whilst we work to resolve some significant issues. The main reason for this is because the spawning system they currently use seems to have a huge performance hit on servers, resulting in players being unable to interact with each other (pounce stops working entirely, for example) and characters teleporting around. As well as this, we have run into a few issues which include, but aren't limited to, the AI occasionally being invisible in various circumstances, the AI losing aggro very quickly if it cannot reach a player, and the AI becoming stuck in water sources, making for easy and unrewarding kills.

Whilst we know that AI is a long awaited addition, we believe that performance should always come first in these scenarios, especially given the time it has taken for the update to be prepared for release. We'll do our best to keep you all updated on the status of those issues as we diligently work to resolve them. Thank you for your understanding.

Additions

  • Added new Tenontosaurus claw attack when stationary.

  • Added fast get up feature. Press any movement key while resting to stand up quickly at the cost of a portion of your stamina.

  • Added sleeping safelog mechanic. Hold H while resting to begin sleeping, which will initiate a logout timer. When the timer reaches 0, the player will automatically be logged out. This is the only way to initiate your safelog now - using Escape menu to logout will only result in a quick log and leave your character in the server for 5 minutes.

  • Added local and global chat options for servers. More will come with future additions, such as grouping. (press tab to toggle modes while chat is open)

  • Added pack scent mechanic. When many dinosaurs gather in an area they start emitting scent, which gives away their position.

  • Added locked health system. After taking damage, a portion of that damage becomes locked from your maximum health, causing scars that take significantly more time to heal. (Sleep, wallow and rest are going to affect this in the future)

  • Added underwater post process to ocean. (Rivers coming soon)

  • Added tooltips when hovering over stats whilst the chat is open.

  • Added tooltips when hovering over the growth bar in the dino profile.

  • Added distinct sounds for small dino movement on sand.

New server configurations

  • bEnableGlobalChat=true

  • bGlobalIsSpeciesOnly=false

  • bLocalIsSpeciesOnly=true

  • LocalChatRange=20000.f

Enhancements

  • Adjusted ingame screenshot key to F6 from F9 so that the hide chat input didn't overlap.

  • Adjusted mud parameter time to be the same length as masked footprints.

  • Adjusted camera distance to scale with dinosaur growth.

  • Adjusted scent range to go further.

  • Adjusted ragdolls, making them more stable when dragging and better animation blending.

  • Adjusted footprint scent effects to look and perform better.

  • Adjusted ambience sounds.

  • Adjusted Spiro landscape features.

  • Various performance improvements

Bug fixes

  • Fixed players being unable to join servers on a port that wasn't set to 7777.

  • Fixed being unable to eat corpses that were in water.

  • Fixed pressing E on the ocean causing an input lockup.

  • Fixed an uncommon crash that would occur if the player stayed on the main menu

Source

Steam News / 15 August 2020

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