What changed
1 fix0 additions0 changes0 removals
fixedPatch ID: 0.1.34.1Greeting islanders, This patch is one of those in-betweeners where it's mostly bug-fixing and nothing super cool beyond a return to functionality for certain features. Next patch should be some cool content stuff, like weather and things like that. Most recently we've been looking into the IK features to smooth things out and get dinosaur bodies and terrain alignment going without looking super weird. There's still a few hiccups with the ragdolls and corpses being inconsistent and will be addressed next patch. - Improved the main menu experience. Basically, we added ambience... and two hidden things. - Improved network error reporting when having mismatched content with a server. ^ Easier to read and understand how and why something went wrong, both on the back-end, and for players. - Added Steam Authentication and Valve Anti-Cheat support. For many reasons on a list longer than the petition of players who want Half-Life 3, we're moving away from BattlEye. - Added 720p screen resolution support in the video settings. Self-explanatory. More resolution support, more happiness. - Increased the connection timeout limit from 60 seconds to 300 seconds. This is primarily for players with lower end machines. Now people shouldn't be experiencing timeouts while they're loading in just because they can't afford a high-end rig. - Fixed players characters not being deleted from the database if they were killed while logged out of the server. Also self-explanatory. Shame on you body dupers. We'd ban you if it wasn't our fault for it being an exploit in the first place. - Fixed servers not advertising their current player-count. Remember that thing we said we knew was broken but we'd fix next patch? It's fixed. - Fixed several issues related to the chat window. Nothing special here. Just stupid little things. Also the click-clack sounds will be returning. - Fixed several issues related to nests. A bunch of tiny errors and problems thanks to QA showed up. All of them should be resolved and nests should work as they originally did before they became a nuisance. - Fixed certain server filters no longer working. Also something we broke moving away from a custom engine and script automation that we thought was good for the game but wasn't. Fixed it! - Fixed characters rotation not saving. Don't ask why it wasn't working. It was stupid and we feel bad. - Fixed listen servers being forced to LAN only. Now you can host your own servers without being forced to dedicated.
The Isle changes
fixedGreeting islanders, This patch is one of those in-betweeners where it's mostly bug-fixing and nothing super cool beyond a return to functionality for certain features. Next patch should be some cool content stuff, like weather and things like that. Most recently we've been looking into the IK features to smooth things out and get dinosaur bodies and terrain alignment going without looking super weird. There's still a few hiccups with the ragdolls and corpses being inconsistent and will be addressed next patch. - Improved the main menu experience. Basically, we added ambience... and two hidden things. - Improved network error reporting when having mismatched content with a server. ^ Easier to read and understand how and why something went wrong, both on the back-end, and for players. - Added Steam Authentication and Valve Anti-Cheat support. For many reasons on a list longer than the petition of players who want Half-Life 3, we're moving away from BattlEye. - Added 720p screen resolution support in the video settings. Self-explanatory. More resolution support, more happiness. - Increased the connection timeout limit from 60 seconds to 300 seconds. This is primarily for players with lower end machines. Now people shouldn't be experiencing timeouts while they're loading in just because they can't afford a high-end rig. - Fixed players characters not being deleted from the database if they were killed while logged out of the server. Also self-explanatory. Shame on you body dupers. We'd ban you if it wasn't our fault for it being an exploit in the first place. - Fixed servers not advertising their current player-count. Remember that thing we said we knew was broken but we'd fix next patch? It's fixed. - Fixed several issues related to the chat window. Nothing special here. Just stupid little things. Also the click-clack sounds will be returning. - Fixed several issues related to nests. A bunch of tiny errors and problems thanks to QA showed up. All of them should be resolved and nests should work as they originally did before they became a nuisance. - Fixed certain server filters no longer working. Also something we broke moving away from a custom engine and script automation that we thought was good for the game but wasn't. Fixed it! - Fixed characters rotation not saving. Don't ask why it wasn't working. It was stupid and we feel bad. - Fixed listen servers being forced to LAN only. Now you can host your own servers without being forced to dedicated.
Patch ID: 0.1.34.1
Greeting islanders, This patch is one of those in-betweeners where it's mostly bug-fixing and nothing super cool beyond a return to functionality for certain features. Next patch should be some cool content stuff, like weather and things like that. Most recently we've been looking into the IK features to smooth things out and get dinosaur bodies and terrain alignment going without looking super weird. There's still a few hiccups with the ragdolls and corpses being inconsistent and will be addressed next patch. - Improved the main menu experience. Basically, we added ambience... and two hidden things. - Improved network error reporting when having mismatched content with a server. ^ Easier to read and understand how and why something went wrong, both on the back-end, and for players. - Added Steam Authentication and Valve Anti-Cheat support. For many reasons on a list longer than the petition of players who want Half-Life 3, we're moving away from BattlEye. - Added 720p screen resolution support in the video settings. Self-explanatory. More resolution support, more happiness. - Increased the connection timeout limit from 60 seconds to 300 seconds. This is primarily for players with lower end machines. Now people shouldn't be experiencing timeouts while they're loading in just because they can't afford a high-end rig. - Fixed players characters not being deleted from the database if they were killed while logged out of the server. Also self-explanatory. Shame on you body dupers. We'd ban you if it wasn't our fault for it being an exploit in the first place. - Fixed servers not advertising their current player-count. Remember that thing we said we knew was broken but we'd fix next patch? It's fixed. - Fixed several issues related to the chat window. Nothing special here. Just stupid little things. Also the click-clack sounds will be returning. - Fixed several issues related to nests. A bunch of tiny errors and problems thanks to QA showed up. All of them should be resolved and nests should work as they originally did before they became a nuisance. - Fixed certain server filters no longer working. Also something we broke moving away from a custom engine and script automation that we thought was good for the game but wasn't. Fixed it! - Fixed characters rotation not saving. Don't ask why it wasn't working. It was stupid and we feel bad. - Fixed listen servers being forced to LAN only. Now you can host your own servers without being forced to dedicated.