What changed
0 fixes1 addition0 changes0 removals
addedAdded: Test Emissive to arrow so you can see where the arrow is going. Changes to animation blueprint (tribal) to assist with becoming stuck in leap pose. Another animation tweak to assist with pose stick issue - under a certain speed falling will default straight to "fall loop" to assist with those becoming stuck ascending sheer terrain. Further changes to attempt to stop animation montages (Such as firing the bow while leaping) preventing fraction remaining dependent animation transitions.
The Isle changes
addedAdded: Test Emissive to arrow so you can see where the arrow is going. Changes to animation blueprint (tribal) to assist with becoming stuck in leap pose. Another animation tweak to assist with pose stick issue - under a certain speed falling will default straight to "fall loop" to assist with those becoming stuck ascending sheer terrain. Further changes to attempt to stop animation montages (Such as firing the bow while leaping) preventing fraction remaining dependent animation transitions.
Added: Test Emissive to arrow so you can see where the arrow is going. Changes to animation blueprint (tribal) to assist with becoming stuck in leap pose. Another animation tweak to assist with pose stick issue - under a certain speed falling will default straight to "fall loop" to assist with those becoming stuck ascending sheer terrain. Further changes to attempt to stop animation montages (Such as firing the bow while leaping) preventing fraction remaining dependent animation transitions.