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Steam News10 January 20188y ago

Patch 0.1.33.5257

Fixed: Debug Menu couldn't be hidden and was able to be activated under the wrong checks. Improved: Limping and Resting Replication Problems. Fixed: Damage sound while starving not playing.

Full notes

Full The Isle update

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What changed

1 fix0 additions0 changes0 removals
  • Fixes
fixedFixed: Debug Menu couldn't be hidden and was able to be activated under the wrong checks. Improved: Limping and Resting Replication Problems. Fixed: Damage sound while starving not playing. Removed menu music in favour of more immersive background ambience Possible fix for screen staying black when clicking Confirm on character select screen as a second dinosaur is loading. Added: Camarasaurus Stomp Attack. Changed: Camarasaurus added back to the progression tree. Changed: Gender for babies spawning at nests is now random instead of always being female. Changed: Human now defaults to first person. Added: New Variables in Game Settings - DinosaurMouseSensitivity, DinosaurMouseSmoothness, HumanMouseSensitivity, HumanADSMouseSensitivity, HumanMouseSmoothness, VehicleMouseSensitivity, VehicleMouseSmoothness. Changed: Under barrel Flashlight attachment is now off by default and has increased brightness / light cone radius. Added: Humans to survival. This is a early performance test without finished movement, animations, models etc. Humans have no weapons and can't prone yet. This is a part of our on going process of adding everything to the game as soon as possible without polish or completion to make the game performance and implementation easier. PLAY THEM AT YOUR OWN RISK. HIGHLY RECCOMENDED THAT YOU WAIT UNTIL THEY ARE FINISHED. Fixed: Bug #388 Players with human models face in the same direction as the local player when not moving. Fixed: Camara Damage Fixed: Human Post Process Changing when aiming down sights vs other camera modes.

The Isle changes

fixedFixed: Debug Menu couldn't be hidden and was able to be activated under the wrong checks. Improved: Limping and Resting Replication Problems. Fixed: Damage sound while starving not playing. Removed menu music in favour of more immersive background ambience Possible fix for screen staying black when clicking Confirm on character select screen as a second dinosaur is loading. Added: Camarasaurus Stomp Attack. Changed: Camarasaurus added back to the progression tree. Changed: Gender for babies spawning at nests is now random instead of always being female. Changed: Human now defaults to first person. Added: New Variables in Game Settings - DinosaurMouseSensitivity, DinosaurMouseSmoothness, HumanMouseSensitivity, HumanADSMouseSensitivity, HumanMouseSmoothness, VehicleMouseSensitivity, VehicleMouseSmoothness. Changed: Under barrel Flashlight attachment is now off by default and has increased brightness / light cone radius. Added: Humans to survival. This is a early performance test without finished movement, animations, models etc. Humans have no weapons and can't prone yet. This is a part of our on going process of adding everything to the game as soon as possible without polish or completion to make the game performance and implementation easier. PLAY THEM AT YOUR OWN RISK. HIGHLY RECCOMENDED THAT YOU WAIT UNTIL THEY ARE FINISHED. Fixed: Bug #388 Players with human models face in the same direction as the local player when not moving. Fixed: Camara Damage Fixed: Human Post Process Changing when aiming down sights vs other camera modes.

Fixed

Debug Menu couldn't be hidden and was able to be activated under the wrong checks.

Improved

Limping and Resting Replication Problems.

Fixed

Damage sound while starving not playing. Removed menu music in favour of more immersive background ambience Possible fix for screen staying black when clicking Confirm on character select screen as a second dinosaur is loading.

Added

Camarasaurus Stomp Attack.

Changed

Camarasaurus added back to the progression tree.

Changed

Gender for babies spawning at nests is now random instead of always being female.

Changed

Human now defaults to first person.

Added

New Variables in Game Settings - DinosaurMouseSensitivity, DinosaurMouseSmoothness, HumanMouseSensitivity, HumanADSMouseSensitivity, HumanMouseSmoothness, VehicleMouseSensitivity, VehicleMouseSmoothness.

Changed

Under barrel Flashlight attachment is now off by default and has increased brightness / light cone radius.

Added

Humans to survival. This is a early performance test without finished movement, animations, models etc. Humans have no weapons and can't prone yet. This is a part of our on going process of adding everything to the game as soon as possible without polish or completion to make the game performance and implementation easier. PLAY THEM AT YOUR OWN RISK. HIGHLY RECCOMENDED THAT YOU WAIT UNTIL THEY ARE FINISHED.

Fixed

Bug #388 Players with human models face in the same direction as the local player when not moving.

Fixed

Camara Damage Fixed: Human Post Process Changing when aiming down sights vs other camera modes.

Source

Steam News / 10 January 2018

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