What changed
1 fix0 additions0 changes0 removals
fixedFixed: Debug Menu couldn't be hidden and was able to be activated under the wrong checks. Improved: Limping and Resting Replication Problems. Fixed: Damage sound while starving not playing. Removed menu music in favour of more immersive background ambience Possible fix for screen staying black when clicking Confirm on character select screen as a second dinosaur is loading. Added: Camarasaurus Stomp Attack. Changed: Camarasaurus added back to the progression tree. Changed: Gender for babies spawning at nests is now random instead of always being female. Changed: Human now defaults to first person. Added: New Variables in Game Settings - DinosaurMouseSensitivity, DinosaurMouseSmoothness, HumanMouseSensitivity, HumanADSMouseSensitivity, HumanMouseSmoothness, VehicleMouseSensitivity, VehicleMouseSmoothness. Changed: Under barrel Flashlight attachment is now off by default and has increased brightness / light cone radius. Added: Humans to survival. This is a early performance test without finished movement, animations, models etc. Humans have no weapons and can't prone yet. This is a part of our on going process of adding everything to the game as soon as possible without polish or completion to make the game performance and implementation easier. PLAY THEM AT YOUR OWN RISK. HIGHLY RECCOMENDED THAT YOU WAIT UNTIL THEY ARE FINISHED. Fixed: Bug #388 Players with human models face in the same direction as the local player when not moving. Fixed: Camara Damage Fixed: Human Post Process Changing when aiming down sights vs other camera modes.
The Isle changes
fixedFixed: Debug Menu couldn't be hidden and was able to be activated under the wrong checks. Improved: Limping and Resting Replication Problems. Fixed: Damage sound while starving not playing. Removed menu music in favour of more immersive background ambience Possible fix for screen staying black when clicking Confirm on character select screen as a second dinosaur is loading. Added: Camarasaurus Stomp Attack. Changed: Camarasaurus added back to the progression tree. Changed: Gender for babies spawning at nests is now random instead of always being female. Changed: Human now defaults to first person. Added: New Variables in Game Settings - DinosaurMouseSensitivity, DinosaurMouseSmoothness, HumanMouseSensitivity, HumanADSMouseSensitivity, HumanMouseSmoothness, VehicleMouseSensitivity, VehicleMouseSmoothness. Changed: Under barrel Flashlight attachment is now off by default and has increased brightness / light cone radius. Added: Humans to survival. This is a early performance test without finished movement, animations, models etc. Humans have no weapons and can't prone yet. This is a part of our on going process of adding everything to the game as soon as possible without polish or completion to make the game performance and implementation easier. PLAY THEM AT YOUR OWN RISK. HIGHLY RECCOMENDED THAT YOU WAIT UNTIL THEY ARE FINISHED. Fixed: Bug #388 Players with human models face in the same direction as the local player when not moving. Fixed: Camara Damage Fixed: Human Post Process Changing when aiming down sights vs other camera modes.
Fixed
Debug Menu couldn't be hidden and was able to be activated under the wrong checks.
Improved
Limping and Resting Replication Problems.
Fixed
Damage sound while starving not playing. Removed menu music in favour of more immersive background ambience Possible fix for screen staying black when clicking Confirm on character select screen as a second dinosaur is loading.
Added
Camarasaurus Stomp Attack.
Changed
Camarasaurus added back to the progression tree.
Changed
Gender for babies spawning at nests is now random instead of always being female.
Changed
Human now defaults to first person.
Added
New Variables in Game Settings - DinosaurMouseSensitivity, DinosaurMouseSmoothness, HumanMouseSensitivity, HumanADSMouseSensitivity, HumanMouseSmoothness, VehicleMouseSensitivity, VehicleMouseSmoothness.
Changed
Under barrel Flashlight attachment is now off by default and has increased brightness / light cone radius.
Added
Humans to survival. This is a early performance test without finished movement, animations, models etc. Humans have no weapons and can't prone yet. This is a part of our on going process of adding everything to the game as soon as possible without polish or completion to make the game performance and implementation easier. PLAY THEM AT YOUR OWN RISK. HIGHLY RECCOMENDED THAT YOU WAIT UNTIL THEY ARE FINISHED.
Fixed
Bug #388 Players with human models face in the same direction as the local player when not moving.
Fixed
Camara Damage Fixed: Human Post Process Changing when aiming down sights vs other camera modes.