What changed
0 fixes0 additions1 change0 removals
changedIf this patch has any major problems please read our previous announcement about legacy branch and patch stability. New: Eating / Drinking System (Work in progress). Holding the use key will now cause your dinosaur to eat for the duration it is held down instead of it being a one use action. Letting go of the use key will result in the dinosaur canceling the use once the animation is finished. We will add future ability to use the movement keys to interupt the animation however this is not implemented yet. Animations are not yet finished for all dinosaurs, herbivores will consume a plant without playing an animation until their eating system is finished and re-done. It will work similar to bodies but plants. Some Dinosaurs will have some animation errors, this is being worked on. Report problems on discord. New: Eating / Drinking Animations for all dinosaurs and improved particle effects / sounds. Changed: Progression Point Limit has been removed for Server Options. Progression point values can now be set to whatever server owners like, instead of half of the default rate or higher. Improved: Mod Loading Systems. Mods will now be unloaded properly and have their memory cleared when being unloaded. Error messages for reasons why a mod failed to load will now be displayed in the mod menu instead of just asking the user to restart the game again. Added: Error Handling for Mods that fail to load or don't support the current platform. Added: Discord Rich Presence Intergration. (Work in progress) Discord can now show details about The Isle that you are playing including Map Name, Game Mode, Server you are playing on etc. Later functionality will include a request to join / join group functionality button built into discord. Fixed: Animation Blueprint Errors for Spinosaurus and Hyper Spino. Fixed: Alt Turning / Eating Drinking getting stuck. Fixed: Hosting a listen server results in the UI disappearing and not coming back up. Fixed: Parent Unique ID for nests not being loaded back in. Fixed: Dinosaur Bite Sockets on survival dinosaurs. Fixed: Galli can now no longer kick while having a broken leg or limping. Added: Food/thirst consume values for all dinosaur eat/drink loops. All dinosaur thirsts increase by 1 per tick. (Intentional) All dinosaur hungers increase by a 1/60th value per tick. (Needs tweaking for gameplay) Animation Blueprint Limping and Crouch Fixes. Fixed: Juveniles / Hatchlings / Sub Adults not being able to group with each other and adults of the same species.
The Isle changes
changedIf this patch has any major problems please read our previous announcement about legacy branch and patch stability. New: Eating / Drinking System (Work in progress). Holding the use key will now cause your dinosaur to eat for the duration it is held down instead of it being a one use action. Letting go of the use key will result in the dinosaur canceling the use once the animation is finished. We will add future ability to use the movement keys to interupt the animation however this is not implemented yet. Animations are not yet finished for all dinosaurs, herbivores will consume a plant without playing an animation until their eating system is finished and re-done. It will work similar to bodies but plants. Some Dinosaurs will have some animation errors, this is being worked on. Report problems on discord. New: Eating / Drinking Animations for all dinosaurs and improved particle effects / sounds. Changed: Progression Point Limit has been removed for Server Options. Progression point values can now be set to whatever server owners like, instead of half of the default rate or higher. Improved: Mod Loading Systems. Mods will now be unloaded properly and have their memory cleared when being unloaded. Error messages for reasons why a mod failed to load will now be displayed in the mod menu instead of just asking the user to restart the game again. Added: Error Handling for Mods that fail to load or don't support the current platform. Added: Discord Rich Presence Intergration. (Work in progress) Discord can now show details about The Isle that you are playing including Map Name, Game Mode, Server you are playing on etc. Later functionality will include a request to join / join group functionality button built into discord. Fixed: Animation Blueprint Errors for Spinosaurus and Hyper Spino. Fixed: Alt Turning / Eating Drinking getting stuck. Fixed: Hosting a listen server results in the UI disappearing and not coming back up. Fixed: Parent Unique ID for nests not being loaded back in. Fixed: Dinosaur Bite Sockets on survival dinosaurs. Fixed: Galli can now no longer kick while having a broken leg or limping. Added: Food/thirst consume values for all dinosaur eat/drink loops. All dinosaur thirsts increase by 1 per tick. (Intentional) All dinosaur hungers increase by a 1/60th value per tick. (Needs tweaking for gameplay) Animation Blueprint Limping and Crouch Fixes. Fixed: Juveniles / Hatchlings / Sub Adults not being able to group with each other and adults of the same species.
If this patch has any major problems please read our previous announcement about legacy branch and patch stability.
New
Eating / Drinking System (Work in progress). Holding the use key will now cause your dinosaur to eat for the duration it is held down instead of it being a one use action. Letting go of the use key will result in the dinosaur canceling the use once the animation is finished. We will add future ability to use the movement keys to interupt the animation however this is not implemented yet. Animations are not yet finished for all dinosaurs, herbivores will consume a plant without playing an animation until their eating system is finished and re-done. It will work similar to bodies but plants. Some Dinosaurs will have some animation errors, this is being worked on. Report problems on discord.
New
Eating / Drinking Animations for all dinosaurs and improved particle effects / sounds.
Changed
Progression Point Limit has been removed for Server Options. Progression point values can now be set to whatever server owners like, instead of half of the default rate or higher.
Improved
Mod Loading Systems. Mods will now be unloaded properly and have their memory cleared when being unloaded. Error messages for reasons why a mod failed to load will now be displayed in the mod menu instead of just asking the user to restart the game again.
Added
Error Handling for Mods that fail to load or don't support the current platform.
Added
Discord Rich Presence Intergration. (Work in progress) Discord can now show details about The Isle that you are playing including Map Name, Game Mode, Server you are playing on etc. Later functionality will include a request to join / join group functionality button built into discord.
Fixed
Animation Blueprint Errors for Spinosaurus and Hyper Spino.
Fixed
Alt Turning / Eating Drinking getting stuck.
Fixed
Hosting a listen server results in the UI disappearing and not coming back up.
Fixed
Parent Unique ID for nests not being loaded back in.
Fixed
Dinosaur Bite Sockets on survival dinosaurs.
Fixed
Galli can now no longer kick while having a broken leg or limping.
Added
Food/thirst consume values for all dinosaur eat/drink loops. All dinosaur thirsts increase by 1 per tick. (Intentional) All dinosaur hungers increase by a 1/60th value per tick. (Needs tweaking for gameplay) Animation Blueprint Limping and Crouch Fixes.
Fixed
Juveniles / Hatchlings / Sub Adults not being able to group with each other and adults of the same species.