What changed
1 fix0 additions0 changes0 removals
fixedMODS WILL CAUSE CRASHES WITH THIS UPDATE. MOD AUTHORS WILL NEED TO UPDATE THEIR MODS. PLEASE RESET GAME SETTINGS IF YOUR GAME IS CRASHING. This patch might be unstable and have some problems, please report issues on the bug reporting channels on discord. Thanks for the support. New: Upgraded to Unreal Engine 4.18 Added: Game Localization Support - Chinese is 75% completed. Other launguages will be localized to but are not included in this patch are: French / German / Russian. ( If you think the game should be in another language and want to help us. please let us know ) You can change the game's displayed language in the game's properties under language. Otherwise it will default to whatever your steam client language setting is. Fixed: Animation Blueprint Slot Duplication. (This caused a huge performance impact) Fixed: Corpses and Bodies Duplicating sometimes. FIxed: Some unused human assets were loading and staying memory on game startup. Optimized: Loading of Character / Progression Data Tables on re-joining a server and rebuilding the progression overrides. Fixed: Duplicate Slot still remaining on missed animation blueprint RedAdult_ABP Improved: BattlEye's Update Timer now registers on init and shutdown instead of on game startup. Fixed: Being able to alt turn while eating / drinking. Fixed: Diablo and Ava share Local Chat New: Updated V3 with new biome (no editable food yet) Fixed: Dinosaur Row names are now correctly unlocked when growing from one life stage to another. This will fix some issues with some dinosaurs not having the requirements to progress to the next dinosaur type. Added: Drinkable / Swimmable water on some tiles of V3. Added: Quality switch to master eye material. Eyes will use a more simplistic shader when the game isn't running on high graphical settings. Added: Quality Switch to Dinosaur Master Skin Shader for advanced rendering features to be disabled on low. Added: Quality switch to Region 2 Landscape Material. Advanced Rendering Features disabled on low. Removed Distance From Replay Widget Focus as it's no longer needed. It was added to test a bug.
The Isle changes
fixedMODS WILL CAUSE CRASHES WITH THIS UPDATE. MOD AUTHORS WILL NEED TO UPDATE THEIR MODS. PLEASE RESET GAME SETTINGS IF YOUR GAME IS CRASHING. This patch might be unstable and have some problems, please report issues on the bug reporting channels on discord. Thanks for the support. New: Upgraded to Unreal Engine 4.18 Added: Game Localization Support - Chinese is 75% completed. Other launguages will be localized to but are not included in this patch are: French / German / Russian. ( If you think the game should be in another language and want to help us. please let us know ) You can change the game's displayed language in the game's properties under language. Otherwise it will default to whatever your steam client language setting is. Fixed: Animation Blueprint Slot Duplication. (This caused a huge performance impact) Fixed: Corpses and Bodies Duplicating sometimes. FIxed: Some unused human assets were loading and staying memory on game startup. Optimized: Loading of Character / Progression Data Tables on re-joining a server and rebuilding the progression overrides. Fixed: Duplicate Slot still remaining on missed animation blueprint RedAdult_ABP Improved: BattlEye's Update Timer now registers on init and shutdown instead of on game startup. Fixed: Being able to alt turn while eating / drinking. Fixed: Diablo and Ava share Local Chat New: Updated V3 with new biome (no editable food yet) Fixed: Dinosaur Row names are now correctly unlocked when growing from one life stage to another. This will fix some issues with some dinosaurs not having the requirements to progress to the next dinosaur type. Added: Drinkable / Swimmable water on some tiles of V3. Added: Quality switch to master eye material. Eyes will use a more simplistic shader when the game isn't running on high graphical settings. Added: Quality Switch to Dinosaur Master Skin Shader for advanced rendering features to be disabled on low. Added: Quality switch to Region 2 Landscape Material. Advanced Rendering Features disabled on low. Removed Distance From Replay Widget Focus as it's no longer needed. It was added to test a bug.
MODS WILL CAUSE CRASHES WITH THIS UPDATE. MOD AUTHORS WILL NEED TO UPDATE THEIR MODS. PLEASE RESET GAME SETTINGS IF YOUR GAME IS CRASHING. This patch might be unstable and have some problems, please report issues on the bug reporting channels on discord. Thanks for the support.
New
Upgraded to Unreal Engine 4.18 Added: Game Localization Support - Chinese is 75% completed. Other launguages will be localized to but are not included in this patch are: French / German / Russian. ( If you think the game should be in another language and want to help us. please let us know ) You can change the game's displayed language in the game's properties under language. Otherwise it will default to whatever your steam client language setting is.
Fixed
Animation Blueprint Slot Duplication. (This caused a huge performance impact)
Fixed
Corpses and Bodies Duplicating sometimes.
FIxed
Some unused human assets were loading and staying memory on game startup.
Optimized
Loading of Character / Progression Data Tables on re-joining a server and rebuilding the progression overrides.
Fixed
Duplicate Slot still remaining on missed animation blueprint RedAdult_ABP Improved: BattlEye's Update Timer now registers on init and shutdown instead of on game startup.
Fixed
Being able to alt turn while eating / drinking.
Fixed
Diablo and Ava share Local Chat New: Updated V3 with new biome (no editable food yet)
Fixed
Dinosaur Row names are now correctly unlocked when growing from one life stage to another. This will fix some issues with some dinosaurs not having the requirements to progress to the next dinosaur type.
Added
Drinkable / Swimmable water on some tiles of V3.
Added
Quality switch to master eye material. Eyes will use a more simplistic shader when the game isn't running on high graphical settings.
Added
Quality Switch to Dinosaur Master Skin Shader for advanced rendering features to be disabled on low.
Added
Quality switch to Region 2 Landscape Material. Advanced Rendering Features disabled on low. Removed Distance From Replay Widget Focus as it's no longer needed. It was added to test a bug.