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Steam News7 October 20178y ago

Patch 0.1.24.4495

Changed: Velo, Oro, and Taco now spawn with full food and water again. Changed: BattlEye Logging from Verbose to Warning to remove some unneeded log spam. Added: Name + Steam ID to replays.

Full notes

Full The Isle update

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What changed

1 fix0 additions0 changes0 removals
  • Server
fixedChanged: Velo, Oro, and Taco now spawn with full food and water again. Changed: BattlEye Logging from Verbose to Warning to remove some unneeded log spam. Added: Name + Steam ID to replays. Focus information will show this information to the person you are closest to. New: Hitting the 'Player' icon in the replay menu will teleport the camera to the next player. Added: Night Vision to Admin / Dev Camera + Replay Camera. Optimized: Character Class Loading + Bug Fixes to Replay Widget. Fixed: Replay Widget crashing when game is built in debug mode. Fixed: Hours value always being displayed as 0 in the replay UI. Changed: Ping is no longer replicated to remote clients to reduce bandwidth. You will only see your own ping on the player list. Improved: Player List Widget. - Local player will always be shown first for easier readability. - Server Uptime is now displayed in a timestamp format. Which will separate seconds into Days, Hours, Minutes, Seconds for easier readability. - Ping field is hidden for remote players unless you are the server. - Optimized: Update Performance. Server Name Label is only updated once on widget construction instead of every tick. Fixed: Characters can no longer jump while resting or with basic input disabled. Fixed: Recorded Replays that were not recorded on the server being unable to be played.

The Isle changes

fixedChanged: Velo, Oro, and Taco now spawn with full food and water again. Changed: BattlEye Logging from Verbose to Warning to remove some unneeded log spam. Added: Name + Steam ID to replays. Focus information will show this information to the person you are closest to. New: Hitting the 'Player' icon in the replay menu will teleport the camera to the next player. Added: Night Vision to Admin / Dev Camera + Replay Camera. Optimized: Character Class Loading + Bug Fixes to Replay Widget. Fixed: Replay Widget crashing when game is built in debug mode. Fixed: Hours value always being displayed as 0 in the replay UI. Changed: Ping is no longer replicated to remote clients to reduce bandwidth. You will only see your own ping on the player list. Improved: Player List Widget. - Local player will always be shown first for easier readability. - Server Uptime is now displayed in a timestamp format. Which will separate seconds into Days, Hours, Minutes, Seconds for easier readability. - Ping field is hidden for remote players unless you are the server. - Optimized: Update Performance. Server Name Label is only updated once on widget construction instead of every tick. Fixed: Characters can no longer jump while resting or with basic input disabled. Fixed: Recorded Replays that were not recorded on the server being unable to be played.

Changed

Velo, Oro, and Taco now spawn with full food and water again.

Changed

BattlEye Logging from Verbose to Warning to remove some unneeded log spam.

Added

Name + Steam ID to replays. Focus information will show this information to the person you are closest to.

New

Hitting the 'Player' icon in the replay menu will teleport the camera to the next player.

Added

Night Vision to Admin / Dev Camera + Replay Camera.

Optimized

Character Class Loading + Bug Fixes to Replay Widget.

Fixed

Replay Widget crashing when game is built in debug mode.

Fixed

Hours value always being displayed as 0 in the replay UI.

Changed

Ping is no longer replicated to remote clients to reduce bandwidth. You will only see your own ping on the player list.

Improved

Player List Widget. - Local player will always be shown first for easier readability. - Server Uptime is now displayed in a timestamp format. Which will separate seconds into Days, Hours, Minutes, Seconds for easier readability. - Ping field is hidden for remote players unless you are the server. - Optimized: Update Performance. Server Name Label is only updated once on widget construction instead of every tick.

Fixed

Characters can no longer jump while resting or with basic input disabled.

Fixed

Recorded Replays that were not recorded on the server being unable to be played.

Source

Steam News / 7 October 2017

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