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Steam News25 September 20178y ago

Patch 0.1.23.4452

Fixed: Different species can still see family related icons when nesting. Improved: Chat Window. It Now will hide when the Escape Menu Opens. Pressing enter twice with nothing in the chat box will also hide it.

Full notes

Full The Isle update

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What changed

0 fixes0 additions1 change0 removals
  • Server
changedFixed: Different species can still see family related icons when nesting. Improved: Chat Window. It Now will hide when the Escape Menu Opens. Pressing enter twice with nothing in the chat box will also hide it. Fixed: Players who progress, are still grouped with the former species. Improved: When growing between life stages, the transition will use a percentage of your Health, Hunger, Thirst instead of using the exact value. This should fix the problem of players loosing food, water or health when growing up. Changed: All Dinosaurs will now spawn with 50% Food / Water. Fixed: Growth Server Option not working correctly. Cut down on number of textures used in particle effects significantly by channel-packing a lot of assets Started making a few more ambient particles Fixed up a few third party effects to use updated MICs / textures Added normal maps to alternate blood splatter decals Reimported all Utah animations at 0.8 scale, added them to BPs, Blends, and Montages, Added cues, removed old animations. Updated sit animations for Utahraptor. Updated distortion shader to only use normal maps instead of requiring a black & white mask Made sure all waterfall effects have multiple levels of detail Added a few more drips to the bloodflow effect

The Isle changes

changedFixed: Different species can still see family related icons when nesting. Improved: Chat Window. It Now will hide when the Escape Menu Opens. Pressing enter twice with nothing in the chat box will also hide it. Fixed: Players who progress, are still grouped with the former species. Improved: When growing between life stages, the transition will use a percentage of your Health, Hunger, Thirst instead of using the exact value. This should fix the problem of players loosing food, water or health when growing up. Changed: All Dinosaurs will now spawn with 50% Food / Water. Fixed: Growth Server Option not working correctly. Cut down on number of textures used in particle effects significantly by channel-packing a lot of assets Started making a few more ambient particles Fixed up a few third party effects to use updated MICs / textures Added normal maps to alternate blood splatter decals Reimported all Utah animations at 0.8 scale, added them to BPs, Blends, and Montages, Added cues, removed old animations. Updated sit animations for Utahraptor. Updated distortion shader to only use normal maps instead of requiring a black & white mask Made sure all waterfall effects have multiple levels of detail Added a few more drips to the bloodflow effect

Fixed

Different species can still see family related icons when nesting.

Improved

Chat Window. It Now will hide when the Escape Menu Opens. Pressing enter twice with nothing in the chat box will also hide it.

Fixed

Players who progress, are still grouped with the former species.

Improved

When growing between life stages, the transition will use a percentage of your Health, Hunger, Thirst instead of using the exact value. This should fix the problem of players loosing food, water or health when growing up.

Changed

All Dinosaurs will now spawn with 50% Food / Water.

Fixed

Growth Server Option not working correctly. Cut down on number of textures used in particle effects significantly by channel-packing a lot of assets Started making a few more ambient particles Fixed up a few third party effects to use updated MICs / textures Added normal maps to alternate blood splatter decals Reimported all Utah animations at 0.8 scale, added them to BPs, Blends, and Montages, Added cues, removed old animations. Updated sit animations for Utahraptor. Updated distortion shader to only use normal maps instead of requiring a black & white mask Made sure all waterfall effects have multiple levels of detail Added a few more drips to the bloodflow effect

Source

Steam News / 25 September 2017

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