What changed
0 fixes0 additions1 change0 removals
changedFixed: Different species can still see family related icons when nesting. Improved: Chat Window. It Now will hide when the Escape Menu Opens. Pressing enter twice with nothing in the chat box will also hide it. Fixed: Players who progress, are still grouped with the former species. Improved: When growing between life stages, the transition will use a percentage of your Health, Hunger, Thirst instead of using the exact value. This should fix the problem of players loosing food, water or health when growing up. Changed: All Dinosaurs will now spawn with 50% Food / Water. Fixed: Growth Server Option not working correctly. Cut down on number of textures used in particle effects significantly by channel-packing a lot of assets Started making a few more ambient particles Fixed up a few third party effects to use updated MICs / textures Added normal maps to alternate blood splatter decals Reimported all Utah animations at 0.8 scale, added them to BPs, Blends, and Montages, Added cues, removed old animations. Updated sit animations for Utahraptor. Updated distortion shader to only use normal maps instead of requiring a black & white mask Made sure all waterfall effects have multiple levels of detail Added a few more drips to the bloodflow effect
The Isle changes
changedFixed: Different species can still see family related icons when nesting. Improved: Chat Window. It Now will hide when the Escape Menu Opens. Pressing enter twice with nothing in the chat box will also hide it. Fixed: Players who progress, are still grouped with the former species. Improved: When growing between life stages, the transition will use a percentage of your Health, Hunger, Thirst instead of using the exact value. This should fix the problem of players loosing food, water or health when growing up. Changed: All Dinosaurs will now spawn with 50% Food / Water. Fixed: Growth Server Option not working correctly. Cut down on number of textures used in particle effects significantly by channel-packing a lot of assets Started making a few more ambient particles Fixed up a few third party effects to use updated MICs / textures Added normal maps to alternate blood splatter decals Reimported all Utah animations at 0.8 scale, added them to BPs, Blends, and Montages, Added cues, removed old animations. Updated sit animations for Utahraptor. Updated distortion shader to only use normal maps instead of requiring a black & white mask Made sure all waterfall effects have multiple levels of detail Added a few more drips to the bloodflow effect
Fixed
Different species can still see family related icons when nesting.
Improved
Chat Window. It Now will hide when the Escape Menu Opens. Pressing enter twice with nothing in the chat box will also hide it.
Fixed
Players who progress, are still grouped with the former species.
Improved
When growing between life stages, the transition will use a percentage of your Health, Hunger, Thirst instead of using the exact value. This should fix the problem of players loosing food, water or health when growing up.
Changed
All Dinosaurs will now spawn with 50% Food / Water.
Fixed
Growth Server Option not working correctly. Cut down on number of textures used in particle effects significantly by channel-packing a lot of assets Started making a few more ambient particles Fixed up a few third party effects to use updated MICs / textures Added normal maps to alternate blood splatter decals Reimported all Utah animations at 0.8 scale, added them to BPs, Blends, and Montages, Added cues, removed old animations. Updated sit animations for Utahraptor. Updated distortion shader to only use normal maps instead of requiring a black & white mask Made sure all waterfall effects have multiple levels of detail Added a few more drips to the bloodflow effect